335 research outputs found

    Using TB-Sized Data to Understand Multi-Device Advertising

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    In this study, we combine the conversion funnel theory with machine learning methods to understand multi-device advertising. We investigate the important question of how the distribution of ads on multiple devices affects the consumer path to purchase. To handle the sheer volume of TB sized impression data, we develop a MapReduce framework to estimate the non-stationary Hidden Markov Model in parallel. To accommodate the iterative nature of the estimation procedure, we leverage the Apache Spark framework and a corporate cloud computing service. We calibrate the model with hundreds of millions of impressions for 100 advertisers. Our preliminary results show increasing the diversity of device for ads delivery can consistently encourage consumers to become more engaged. In addition, advertiser heterogeneity plays an important role in the variety of the conversion process

    Viewport Prediction for Volumetric Video Streaming by Exploring Video Saliency and Trajectory Information

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    Volumetric video, also known as hologram video, is a novel medium that portrays natural content in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It is expected to be the next-gen video technology and a prevalent use case for 5G and beyond wireless communication. Considering that each user typically only watches a section of the volumetric video, known as the viewport, it is essential to have precise viewport prediction for optimal performance. However, research on this topic is still in its infancy. In the end, this paper presents and proposes a novel approach, named Saliency and Trajectory Viewport Prediction (STVP), which aims to improve the precision of viewport prediction in volumetric video streaming. The STVP extensively utilizes video saliency information and viewport trajectory. To our knowledge, this is the first comprehensive study of viewport prediction in volumetric video streaming. In particular, we introduce a novel sampling method, Uniform Random Sampling (URS), to reduce computational complexity while still preserving video features in an efficient manner. Then we present a saliency detection technique that incorporates both spatial and temporal information for detecting static, dynamic geometric, and color salient regions. Finally, we intelligently fuse saliency and trajectory information to achieve more accurate viewport prediction. We conduct extensive simulations to evaluate the effectiveness of our proposed viewport prediction methods using state-of-the-art volumetric video sequences. The experimental results show the superiority of the proposed method over existing schemes. The dataset and source code will be publicly accessible after acceptance

    3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing

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    The current GAN inversion methods typically can only edit the appearance and shape of a single object and background while overlooking spatial information. In this work, we propose a 3D editing framework, 3D-GOI, to enable multifaceted editing of affine information (scale, translation, and rotation) on multiple objects. 3D-GOI realizes the complex editing function by inverting the abundance of attribute codes (object shape/appearance/scale/rotation/translation, background shape/appearance, and camera pose) controlled by GIRAFFE, a renowned 3D GAN. Accurately inverting all the codes is challenging, 3D-GOI solves this challenge following three main steps. First, we segment the objects and the background in a multi-object image. Second, we use a custom Neural Inversion Encoder to obtain coarse codes of each object. Finally, we use a round-robin optimization algorithm to get precise codes to reconstruct the image. To the best of our knowledge, 3D-GOI is the first framework to enable multifaceted editing on multiple objects. Both qualitative and quantitative experiments demonstrate that 3D-GOI holds immense potential for flexible, multifaceted editing in complex multi-object scenes

    Wav2vec-S: Semi-Supervised Pre-Training for Low-Resource ASR

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    Self-supervised pre-training could effectively improve the performance of low-resource automatic speech recognition (ASR). However, existing self-supervised pre-training are task-agnostic, i.e., could be applied to various downstream tasks. Although it enlarges the scope of its application, the capacity of the pre-trained model is not fully utilized for the ASR task, and the learned representations may not be optimal for ASR. In this work, in order to build a better pre-trained model for low-resource ASR, we propose a pre-training approach called wav2vec-S, where we use task-specific semi-supervised pre-training to refine the self-supervised pre-trained model for the ASR task thus more effectively utilize the capacity of the pre-trained model to generate task-specific representations for ASR. Experiments show that compared to wav2vec 2.0, wav2vec-S only requires a marginal increment of pre-training time but could significantly improve ASR performance on in-domain, cross-domain and cross-lingual datasets. Average relative WER reductions are 24.5% and 6.6% for 1h and 10h fine-tuning, respectively. Furthermore, we show that semi-supervised pre-training could close the representation gap between the self-supervised pre-trained model and the corresponding fine-tuned model through canonical correlation analysis.Comment: Accepted by Interspeech 202

    Expressive paragraph text-to-speech synthesis with multi-step variational autoencoder

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    Neural networks have been able to generate high-quality single-sentence speech with substantial expressiveness. However, it remains a challenge concerning paragraph-level speech synthesis due to the need for coherent acoustic features while delivering fluctuating speech styles. Meanwhile, training these models directly on over-length speech leads to a deterioration in the quality of synthesis speech. To address these problems, we propose a high-quality and expressive paragraph speech synthesis system with a multi-step variational autoencoder. Specifically, we employ multi-step latent variables to capture speech information at different grammatical levels before utilizing these features in parallel to generate speech waveform. We also propose a three-step training method to improve the decoupling ability. Our model was trained on a single-speaker French audiobook corpus released at Blizzard Challenge 2023. Experimental results underscore the significant superiority of our system over baseline models.Comment: 5 pages, 1 figure, 2 table
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