14 research outputs found
Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital
This study attempts to investigate sociotechnical gaps in online collaborative consumption (OCC) to improve user experience andprovide better design requirements. A new approach is proposed to evaluate usability and sociability of the OCC communities. The formation of social capital within OCC will also be studied to gain insights into design requirements. Due to its features as a community where OCC takes place, ETSY will be the focus of this study
Scenario planning for innovation development: an overview of different innovation domains
Influence of temperature on biofilm formation by Listeria monocytogenes on various food-contact surfaces: relationship with motility and cell surface hydrophobicity
Encouraging participation in virtual communities through usability and sociability development
Anatomy of Successful Business Models for Complex Services: Insights from the Telemedicine Field
Getting Customers’ Motives: Lean on Motivation Theory for Designing Virtual Ideas Communities
Part 4: Customer and User IntegrationInternational audienceVirtual ideas communities such as Dell’s “Ideastorm” or Intel’s “Ideazone” are very popular in practice. In such communities distributed groups of individual customers focus on voluntarily sharing and elaborating innovative ideas to support company’s new products development. However, a look at existing ideas community leads to the conclusion that many of them are featured to the minimum necessary. Typically, they fail to provide technical components and organizational arrangements that are able to motivate customers to submit ideas. Based on insights from motivation theory it is known that such components and arrangements could serve as incentives for submitting ideas, as they activate customers’ corresponding motives, which again lead to idea submission. In reverse, this means when knowing customers different motives one can systematically derive adequate components and arrangements from it. The aim of this paper is to derive components from customers’ motives. Our research approach is two-folded. First, we applied an online survey among participants of the SAPiens ideas community. We empirically queried motives that lead participants to submit ideas. After that we come up with an empirical tested set of six motives (self-marketing, fun, altruism, recognition, product improvement and enhancement as well as learning). Second, we used these six motives in order to derive a set of adequate components from it. Our research will deliver important examples and insights how to arrange virtual ideas communities with technical and organizational components and arrangements in order to make them more effective, so that more customers are willing to submit ideas
Intercultural professional development within a virtual learning community
This article is an evaluation of the journey undertaken by participants on the Continuing Intercultural Professional Development in Europe (CIPDE) project, 2007-2009. The project provided participants with opportunities for online learning in order to facilitate reflection on practice and educational contexts. The contention is that the co-construction of shared meanings lies at the very heart of the process of intercultural learning, creating a shared culture of ideas. The article examines the participants' views on the impact of the project on their own learning. It also provides some insights as to the strengths and limitations of online learning across national boundaries