1,774 research outputs found

    Wall influence on dynamics of a microbubble

    Full text link
    The nonlinear dynamic behaviour of microscopic bubbles near a wall is investigated. The Keller-Miksis-Parlitz equation is adopted, but modified to account for the presence of the wall. This base model describes the time evolution of the bubble surface, which is assumed to remain spherical, and accounts for the effect of acoustic radiation losses owing to liquid compressibility in the momentum conservation. Two situations are considered: the base case of an isolated bubble in an unbounded medium; and a bubble near a solid wall. In the latter case, the wall influence is modeled by including a symmetrically oscillating image bubble. The bubble dynamics is traced using a numerical solution of the model equation. Subsequently, Floquet theory is used to accurately detect the bifurcation point where bubble oscillations stop following the driving ultrasound frequency and undergo period-changing bifurcations. Of particular interest is the detection of the subcritical period tripling and quadrupling transition. The parametric bifurcation maps are obtained as functions of non-dimensional parameters representing the bubble radius, the frequency and pressure amplitude of the driving ultrasound field and the distance from the wall. It is shown that the presence of the wall generally stabilises the bubble dynamics, so that much larger values of the pressure amplitude are needed to generate nonlinear responses.Comment: 25 pages, 14 figure

    Birth and growth of cavitation bubbles within water under tension confined in a simple synthetic tree

    Full text link
    Water under tension, as can be found in several systems including tree vessels, is metastable. Cavitation can spontaneously occur, nucleating a bubble. We investigate the dynamics of spon- taneous or triggered cavitation inside water filled microcavities of a hydrogel. Results show that a stable bubble is created in only a microsecond timescale, after transient oscillations. Then, a diffusion driven expansion leads to filling of the cavity. Analysis reveals that the nucleation of a bubble releases a tension of several tens of MPa, and a simple model captures the different time scales of the expansion process

    Resonant Metalenses for Breaking the Diffraction Barrier

    Full text link
    We introduce the resonant metalens, a cluster of coupled subwavelength resonators. Dispersion allows the conversion of subwavelength wavefields into temporal signatures while the Purcell effect permits an efficient radiation of this information in the far-field. The study of an array of resonant wires using microwaves provides a physical understanding of the underlying mechanism. We experimentally demonstrate imaging and focusing from the far-field with resolutions far below the diffraction limit. This concept is realizable at any frequency where subwavelength resonators can be designed.Comment: 4 pages, 3 figure

    Bottleneck Routing Games with Low Price of Anarchy

    Full text link
    We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their paths. However, the Nash equilibria of such games are inefficient since the price of anarchy can be very high and proportional to the size of the network. In order to obtain smaller price of anarchy we introduce {\em exponential bottleneck games} where the utility costs of the players are exponential functions of their congestions. We find that exponential bottleneck games are very efficient and give a poly-log bound on the price of anarchy: O(logLlogE)O(\log L \cdot \log |E|), where LL is the largest path length in the players' strategy sets and EE is the set of edges in the graph. By adjusting the exponential utility costs with a logarithm we obtain games whose player costs are almost identical to those in regular bottleneck games, and at the same time have the good price of anarchy of exponential games.Comment: 12 page

    Vertex Sparsifiers: New Results from Old Techniques

    Get PDF
    Given a capacitated graph G=(V,E)G = (V,E) and a set of terminals KVK \subseteq V, how should we produce a graph HH only on the terminals KK so that every (multicommodity) flow between the terminals in GG could be supported in HH with low congestion, and vice versa? (Such a graph HH is called a flow-sparsifier for GG.) What if we want HH to be a "simple" graph? What if we allow HH to be a convex combination of simple graphs? Improving on results of Moitra [FOCS 2009] and Leighton and Moitra [STOC 2010], we give efficient algorithms for constructing: (a) a flow-sparsifier HH that maintains congestion up to a factor of O(logk/loglogk)O(\log k/\log \log k), where k=Kk = |K|, (b) a convex combination of trees over the terminals KK that maintains congestion up to a factor of O(logk)O(\log k), and (c) for a planar graph GG, a convex combination of planar graphs that maintains congestion up to a constant factor. This requires us to give a new algorithm for the 0-extension problem, the first one in which the preimages of each terminal are connected in GG. Moreover, this result extends to minor-closed families of graphs. Our improved bounds immediately imply improved approximation guarantees for several terminal-based cut and ordering problems.Comment: An extended abstract appears in the 13th International Workshop on Approximation Algorithms for Combinatorial Optimization Problems (APPROX), 2010. Final version to appear in SIAM J. Computin

    Gabriel Triangulations and Angle-Monotone Graphs: Local Routing and Recognition

    Get PDF
    A geometric graph is angle-monotone if every pair of vertices has a path between them that---after some rotation---is xx- and yy-monotone. Angle-monotone graphs are 2\sqrt 2-spanners and they are increasing-chord graphs. Dehkordi, Frati, and Gudmundsson introduced angle-monotone graphs in 2014 and proved that Gabriel triangulations are angle-monotone graphs. We give a polynomial time algorithm to recognize angle-monotone geometric graphs. We prove that every point set has a plane geometric graph that is generalized angle-monotone---specifically, we prove that the half-θ6\theta_6-graph is generalized angle-monotone. We give a local routing algorithm for Gabriel triangulations that finds a path from any vertex ss to any vertex tt whose length is within 1+21 + \sqrt 2 times the Euclidean distance from ss to tt. Finally, we prove some lower bounds and limits on local routing algorithms on Gabriel triangulations.Comment: Appears in the Proceedings of the 24th International Symposium on Graph Drawing and Network Visualization (GD 2016
    corecore