4 research outputs found

    Collaboration-Based Usability Training for Developers

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    Applying user-centered design methodology, we developed a usability training workshop for beginning developers which has remarkable impact on participants ’ attitudes towards the collaboration with nontechnical professions. Mainly through a simulation game we let course participants experience typical pitfalls of and opportunities for collaboration with non-technical professions in the development team, with the primary focus on User Interface Designers. Rather than teaching abstract high-level usability principles we induce learning by insight and social forms of learning. 1 The Challenge: What & How to Teach Developers? Computer science curriculum studies are still slow to embrace user-centered development methods (Kaasinen & Clarke 1998). Consequently, much of the usability training and education for developers is left to corporate training organizations. In their specific context, corporate instructional designers need to address a set of typical problems in order to create effective usability training for developers. Because tasks related to usability are not the professional focus of a developer, the allotment of time and resources for training is limited. As usability and interaction design experts, we face the problem that boiling down our expertise to a 2-day course runs the danger of resulting in commonplac

    Hands-on actionable mashups

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    This paper describes how to involve end users without expertise in programming in a session where they will be asked to accomplish some tasks according to a new paradigm for actionable mashups. The goal will be to understand what the advantages of this new paradigm are with respect to traditional methods for mashup composition and information exploration

    Transformative user experience

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