1,514 research outputs found
Diffusion Model-Augmented Behavioral Cloning
Imitation learning addresses the challenge of learning by observing an
expert's demonstrations without access to reward signals from environments.
Most existing imitation learning methods that do not require interacting with
environments either model the expert distribution as the conditional
probability p(a|s) (e.g., behavioral cloning, BC) or the joint probability p(s,
a) (e.g., implicit behavioral cloning). Despite its simplicity, modeling the
conditional probability with BC usually struggles with generalization. While
modeling the joint probability can lead to improved generalization performance,
the inference procedure can be time-consuming and it often suffers from
manifold overfitting. This work proposes an imitation learning framework that
benefits from modeling both the conditional and joint probability of the expert
distribution. Our proposed diffusion model-augmented behavioral cloning (DBC)
employs a diffusion model trained to model expert behaviors and learns a policy
to optimize both the BC loss (conditional) and our proposed diffusion model
loss (joint). DBC outperforms baselines in various continuous control tasks in
navigation, robot arm manipulation, dexterous manipulation, and locomotion. We
design additional experiments to verify the limitations of modeling either the
conditional probability or the joint probability of the expert distribution as
well as compare different generative models
Improved Breath Phase and Continuous Adventitious Sound Detection in Lung and Tracheal Sound Using Mixed Set Training and Domain Adaptation
Previously, we established a lung sound database, HF_Lung_V2 and proposed
convolutional bidirectional gated recurrent unit (CNN-BiGRU) models with
adequate ability for inhalation, exhalation, continuous adventitious sound
(CAS), and discontinuous adventitious sound detection in the lung sound. In
this study, we proceeded to build a tracheal sound database, HF_Tracheal_V1,
containing 11107 of 15-second tracheal sound recordings, 23087 inhalation
labels, 16728 exhalation labels, and 6874 CAS labels. The tracheal sound in
HF_Tracheal_V1 and the lung sound in HF_Lung_V2 were either combined or used
alone to train the CNN-BiGRU models for respective lung and tracheal sound
analysis. Different training strategies were investigated and compared: (1)
using full training (training from scratch) to train the lung sound models
using lung sound alone and train the tracheal sound models using tracheal sound
alone, (2) using a mixed set that contains both the lung and tracheal sound to
train the models, and (3) using domain adaptation that finetuned the
pre-trained lung sound models with the tracheal sound data and vice versa.
Results showed that the models trained only by lung sound performed poorly in
the tracheal sound analysis and vice versa. However, the mixed set training and
domain adaptation can improve the performance of exhalation and CAS detection
in the lung sound, and inhalation, exhalation, and CAS detection in the
tracheal sound compared to positive controls (lung models trained only by lung
sound and vice versa). Especially, a model derived from the mixed set training
prevails in the situation of killing two birds with one stone.Comment: To be submitted, 31 pages, 6 figures, 5 table
How stress influences creativity in game-based situations:analysis of stress hormones, negative emotions, and working memory
This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game-based situations. Ninety-six college students participated in this study, in which a game-based experiment lasting 90 min was employed. The main findings were that (1) the employed stress stimuli influence creativity during gaming through two routes: enhancing creativity through cortisol concentration and WM and decreasing creativity by provoking promotion-focused negative emotions (frustration and anger); and (2) the subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations. Accordingly, appropriate challenges or stressors that help increase the cortisol concentration to an attentional level without provoking a strong sense of promotion-focused negative emotions should be considered when designing games aimed at teaching creativity
1-(2-Bromo-2-deoxy-β-d-xylofuranosyl)uracil
In the title compound, C9H11BrN2O5, the ribofuranose ring has a C2-exo, C3-endo twist configuration and is attached to the uracil unit via a β-N1-glycosidic bond. The crystal structure is stabilized by two intermolecular O—H⋯O interactions and one intermolecular N—H⋯O interaction
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