14,790 research outputs found
Infinite sequential Nash equilibrium
In game theory, the concept of Nash equilibrium reflects the collective
stability of some individual strategies chosen by selfish agents. The concept
pertains to different classes of games, e.g. the sequential games, where the
agents play in turn. Two existing results are relevant here: first, all finite
such games have a Nash equilibrium (w.r.t. some given preferences) iff all the
given preferences are acyclic; second, all infinite such games have a Nash
equilibrium, if they involve two agents who compete for victory and if the
actual plays making a given agent win (and the opponent lose) form a
quasi-Borel set. This article generalises these two results via a single
result. More generally, under the axiomatic of Zermelo-Fraenkel plus the axiom
of dependent choice (ZF+DC), it proves a transfer theorem for infinite
sequential games: if all two-agent win-lose games that are built using a
well-behaved class of sets have a Nash equilibrium, then all multi-agent
multi-outcome games that are built using the same well-behaved class of sets
have a Nash equilibrium, provided that the inverse relations of the agents'
preferences are strictly well-founded.Comment: 14 pages, will be published in LMCS-2011-65
Infinite subgame perfect equilibrium in the Hausdorff difference hierarchy
Subgame perfect equilibria are specific Nash equilibria in perfect
information games in extensive form. They are important because they relate to
the rationality of the players. They always exist in infinite games with
continuous real-valued payoffs, but may fail to exist even in simple games with
slightly discontinuous payoffs. This article considers only games whose outcome
functions are measurable in the Hausdorff difference hierarchy of the open sets
(\textit{i.e.} when in the Baire space), and it characterizes the
families of linear preferences such that every game using these preferences has
a subgame perfect equilibrium: the preferences without infinite ascending
chains (of course), and such that for all players and and outcomes
we have . Moreover at
each node of the game, the equilibrium constructed for the proof is
Pareto-optimal among all the outcomes occurring in the subgame. Additional
results for non-linear preferences are presented.Comment: The alternative definition of the difference hierarchy has changed
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