2 research outputs found

    Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read

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    Multi-modal tabletop applications offer excellent opportunities for enriching the education of young children. Read-It is an example of an interactive game with a multi-modal tangible interface that was designed to combine the advantages of current physical games and computer exercises. It is a novel approach for supporting children who learn to read. The first experimental evaluation has demonstrated that the Read-It approach is indeed promising and meets a priori expectations

    CapTUI: Geometric Drawing with Tangibles on a Capacitive Multi-touch Display

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    Abstract. We present CapTUI, an innovative drawing tool that detects tangible drawing instruments on a capacitive multi-touch tablet. There are three core components to the system: the tangible hardware, the recognizer used to identify the tangibles and the drawing software that works in tandem with the tangibles to provide intelligent visual drawing guides. Our recognizable tangible drawing instruments are a ruler, protractor and set square. Users employ these familiar physical instruments to construct digital ink drawings on a tablet in an intuitive and engaging manner. The visual drawing guides enhance the experience by offering the user helpful cues and functionalities to assist them to draw more accurately. A user evaluation comparing CapTUI to an application with passive tools showed that users significantly preferred CapTUI and found that the visual guides provide greater accuracy when drawing
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