3 research outputs found

    Leveraging participation: Supporting skills development of young adults with intellectual disability using social media

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    Young adults with intellectual disability are keen users of social media. However, there is little understanding about how their skills and participation in social media might be leveraged to support further skills development. Employing a participatory approach through workshops with eleven participants and interviews with eight parents, we investigated what skills young adults desire and how they might be able to leverage their participation in YouTube and Facebook to develop these skills. We found that young adults want to develop social skills of such as playing sports or learning languages, but that leveraging social media participation to do this goes beyond their typical use, and requires both collaborative support and accessible design. Based on these findings, we propose and discuss a collaboration-in-the-loop framework that integrates support through personal networks and an accessible user interface design. We conclude with a reflection on designing to leverage participation, interests and competencies to support people with intellectual disability

    Online Games and Family Ties: Influences of Social Networking Game on Family Relationship

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    Part 1: Long and Short PapersInternational audienceHow do online games impact intergenerational family relationships? To answer this question, we investigated QQ Farm, the most popular online game available on a popular Chinese social networking site. We conducted observations and semi-structured interviews with sixteen pairs of Chinese parents and their adult children. Of the sixteen pairs, seven lived locally; nine pairs lived remotely. The findings of this study suggest that online games provide common conversational topics among local family members and enrich family time. Online games with well-designed shared virtual spaces can also help enhance remote families’ awareness of each other’s real-life activity. For future intergenerational games, we recommend a game design that requires minimal effort, has a ‘healthy’ theme, and provides features, such as an activity log and message board, which help maintain game based family communications
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