33 research outputs found

    In-Place Activated BatchNorm for Memory-Optimized Training of DNNs

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    In this work we present In-Place Activated Batch Normalization (InPlace-ABN) - a novel approach to drastically reduce the training memory footprint of modern deep neural networks in a computationally efficient way. Our solution substitutes the conventionally used succession of BatchNorm + Activation layers with a single plugin layer, hence avoiding invasive framework surgery while providing straightforward applicability for existing deep learning frameworks. We obtain memory savings of up to 50% by dropping intermediate results and by recovering required information during the backward pass through the inversion of stored forward results, with only minor increase (0.8-2%) in computation time. Also, we demonstrate how frequently used checkpointing approaches can be made computationally as efficient as InPlace-ABN. In our experiments on image classification, we demonstrate on-par results on ImageNet-1k with state-of-the-art approaches. On the memory-demanding task of semantic segmentation, we report results for COCO-Stuff, Cityscapes and Mapillary Vistas, obtaining new state-of-the-art results on the latter without additional training data but in a single-scale and -model scenario. Code can be found at https://github.com/mapillary/inplace_abn

    Online Learning with Bayesian Classification Trees

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    Randomized classification trees are among the most popular machine learning tools and found successful applications in many areas. Although this classifier was originally designed as offline learning algorithm, there has been an increased interest in the last years to provide an online variant. In this paper, we propose an online learning algorithm for classification trees that adheres to Bayesian principles. In contrast to state-of-the-art approaches that produce large forests with complex trees, we aim at constructing small ensembles consisting of shallow trees with high generalization capabilities. Experiments on benchmark machine learning and body part recognition datasets show superior performance over state-of-the-art approaches

    Learning Multi-Object Tracking and Segmentation from Automatic Annotations

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    In this work we contribute a novel pipeline to automatically generate training data, and to improve over state-of-the-art multi-object tracking and segmentation (MOTS) methods. Our proposed track mining algorithm turns raw street-level videos into high-fidelity MOTS training data, is scalable and overcomes the need of expensive and time-consuming manual annotation approaches. We leverage state-of-the-art instance segmentation results in combination with optical flow predictions, also trained on automatically harvested training data. Our second major contribution is MOTSNet - a deep learning, tracking-by-detection architecture for MOTS - deploying a novel mask-pooling layer for improved object association over time. Training MOTSNet with our automatically extracted data leads to significantly improved sMOTSA scores on the novel KITTI MOTS dataset (+1.9%/+7.5% on cars/pedestrians), and MOTSNet improves by +4.1% over previously best methods on the MOTSChallenge dataset. Our most impressive finding is that we can improve over previous best-performing works, even in complete absence of manually annotated MOTS training data

    Towards Generalization Across Depth for Monocular 3D Object Detection

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    While expensive LiDAR and stereo camera rigs have enabled the development of successful 3D object detection methods, monocular RGB-only approaches lag much behind. This work advances the state of the art by introducing MoVi-3D, a novel, single-stage deep architecture for monocular 3D object detection. MoVi-3D builds upon a novel approach which leverages geometrical information to generate, both at training and test time, virtual views where the object appearance is normalized with respect to distance. These virtually generated views facilitate the detection task as they significantly reduce the visual appearance variability associated to objects placed at different distances from the camera. As a consequence, the deep model is relieved from learning depth-specific representations and its complexity can be significantly reduced. In particular, in this work we show that, thanks to our virtual views generation process, a lightweight, single-stage architecture suffices to set new state-of-the-art results on the popular KITTI3D benchmark

    DiffRF: Rendering-Guided 3D Radiance Field Diffusion

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    We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the denoising formulation with a rendering loss, enabling our model to learn a deviated prior that favours good image quality instead of trying to replicate fitting errors like floating artifacts. In contrast to 2D-diffusion models, our model learns multi-view consistent priors, enabling free-view synthesis and accurate shape generation. Compared to 3D GANs, our diffusion-based approach naturally enables conditional generation such as masked completion or single-view 3D synthesis at inference time.Comment: Project page: https://sirwyver.github.io/DiffRF/ Video: https://youtu.be/qETBcLu8SUk - CVPR 2023 Highlight - updated evaluations after fixing initial data mapping error on all method

    GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields

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    Neural Radiance Fields (NeRF) have shown impressive novel view synthesis results; nonetheless, even thorough recordings yield imperfections in reconstructions, for instance due to poorly observed areas or minor lighting changes. Our goal is to mitigate these imperfections from various sources with a joint solution: we take advantage of the ability of generative adversarial networks (GANs) to produce realistic images and use them to enhance realism in 3D scene reconstruction with NeRFs. To this end, we learn the patch distribution of a scene using an adversarial discriminator, which provides feedback to the radiance field reconstruction, thus improving realism in a 3D-consistent fashion. Thereby, rendering artifacts are repaired directly in the underlying 3D representation by imposing multi-view path rendering constraints. In addition, we condition a generator with multi-resolution NeRF renderings which is adversarially trained to further improve rendering quality. We demonstrate that our approach significantly improves rendering quality, e.g., nearly halving LPIPS scores compared to Nerfacto while at the same time improving PSNR by 1.4dB on the advanced indoor scenes of Tanks and Temples.Comment: Video: https://youtu.be/EUWW8nUxpl
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