120 research outputs found

    Dictators and Their Viziers: Agency Problems in Dictatorships

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    The possibility of treason by a close associate has been a nightmare of most dictators throughout history. Better informed viziers are also better able to discriminate among potential plotters, and this makes them more risky subordinates for the dictator. To avoid this, dictators, especially which are weak and vulnerable, sacri.ce the competence of their agents, hiring mediocre but loyal subordinates. One reason why democracies generally witness more talented people in the government is the dictator.s inability to commit to the optimal (less than the capital) punishment for those who unsuccessfully plotted to remove him from power. Furthermore, any use of incentive schemes by a dictator is limited by the fact that rewards are conditional on dictator.s own willingness to keep his promises, while punishments are conditional on dictator.s own survival. We model a principalagent game between a dictator and his (probably, few) viziers both in static and dynamic perspectives. The dynamic model allows us to focus on the succession problem the insecure dictators face.http://deepblue.lib.umich.edu/bitstream/2027.42/40121/3/wp735.pd

    The Killing Game: Reputation and Knowledge in Politics of Succession

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    The winner of a battle for a throne can either execute or spare the loser; if the loser is spared, he contends the throne in the next period. Executing the losing contender gives the winner an additional quiet period, but then his life is at risk if he loses to some future contender. The trade-off is analyzed within an infinite-time complete information game. Our theory predicts that we would witness more killings along the succession lines in countries where a ‘circle of potential contenders’ is limited, and that executions of the predecessor are autocorrelated. In particular, with a dynastic rule in place, incentives, to kill the predecessor are much higher than in a non- hereditary dictatorships, e.g. in 19th century Latin America. Our analysis of historical material demonstrates that long succession lines indeed exhibit patterns predicted by our model.succession, dictatorship,

    Dictators and Their Viziers: Agency Problems in Dictatorships

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    The possibility of treason by a close associate has been a nightmare of most dictators throughout history. Better informed viziers are also better able to discriminate among potential plotters, and this makes them more risky subordinates for the dictator. To avoid this, dictators, especially which are weak and vulnerable, sacri.ce the competence of their agents, hiring mediocre but loyal subordinates. One reason why democracies generally witness more talented people in the government is the dictator.s inability to commit to the optimal (less than the capital) punishment for those who unsuccessfully plotted to remove him from power. Furthermore, any use of incentive schemes by a dictator is limited by the fact that rewards are conditional on dictator.s own willingness to keep his promises, while punishments are conditional on dictator.s own survival. We model a principalagent game between a dictator and his (probably, few) viziers both in static and dynamic perspectives. The dynamic model allows us to focus on the succession problem the insecure dictators face.dictatorship, formal political theory, principal-agent theory, institutions

    Dictators and Their Viziers: Agency Problems in Dictatorships

    Get PDF
    The possibility of treason by a close associate has been a nightmare of most dictators throughout history. Better informed viziers are also better able to discriminate among potential plotters, and this makes them more risky subordinates for the dictator. To avoid this, dictators, especially those which are weak and vulnerable, sacrifice the competence of their agents, hiring mediocre but loyal subordinates. However, any use of incentive schemes by a dictator is limited by the fact that all punishments are conditional on the dictator’s own survival, and a dictator is typically unable to commit to the optimal (i.e., less than capital) punishment for those who unsuccessfully plotted against him. We endogenize loyalty and competence in a principal-agent game between a dictator and his (probably, few) viziers in both static and dynamic settings. The dynamic model allows us to focus on the succession problem that insecure dictators face.dictatorship, loyalty and competence, positive political theory, principal-agent, non-democratic succession

    Dictators and Their Viziers: Agency Problems in Dictatorships

    Get PDF
    The possibility of treason by a close associate has been a nightmare of most dictators throughout history. Better informed viziers are also better able to discriminate among potential plotters, and this makes them more risky subordinates for the dictator. To avoid this, dictators, especially those which are weak and vulnerable, sacrifice the competence of their agents, hiring mediocre but loyal subordinates. However, any use of incentive schemes by a dictator is limited by the fact that all punishments are conditional on the dictator’s own survival, and a dictator is typically unable to commit to the optimal (i.e., less than capital) punishment for those who unsuccessfully plotted against him. We endogenize loyalty and competence in a principal-agent game between a dictator and his (probably, few) viziers in both static and dynamic settings. The dynamic model allows us to focus on the succession problem that insecure dictators face.Dictatorship, Loyalty and Competence, Positive Political Theory, Principal-Agent, Non-democratic Succession

    Coalition Formation in Political Games

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    We study the formation of a ruling coalition in political environments. Each individual is endowed with a level of political power. The ruling coalition consists of a subset of the individuals in the society and decides the distribution of resources. A ruling coalition needs to contain enough powerful members to win against any alternative coalition that may challenge it, and it needs to be self-enforcing, in the sense that none of its sub-coalitions should be able to secede and become the new ruling coalition. We first present an axiomatic approach that captures these notions and determines a (generically) unique ruling coalition. We then construct a simple dynamic game that encompasses these ideas and prove that the sequentially weakly dominant equilibria (and the Markovian trembling hand perfect equilibria) of this game coincide with the set of ruling coalitions of the axiomatic approach. We also show the equivalence of these notions to the core of a related non-transferable utility cooperative game. In all cases, the nature of the ruling coalition is determined by the power constraint, which requires that the ruling coalition be powerful enough, and by the enforcement constraint, which imposes that no sub-coalition of the ruling coalition that commands a majority is self-enforcing. The key insight that emerges from this characterization is that the coalition is made self-enforcing precisely by the failure of its winning sub-coalitions to be self-enforcing. This is most simply illustrated by the following simple finding: with a simple majority rule, while three-person (or larger) coalitions can be self-enforcing, two-person coalitions are generically not self-enforcing. Therefore, the reasoning in this paper suggests that three-person juntas or councils should be more common than two-person ones. In addition, we provide conditions under which the grand coalition will be the ruling coalition and conditions under which the most powerful individuals will not be included in the ruling coalition. We also use this framework to discuss endogenous party formation.

    Coalition Formation in Political Games

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    We study the formation of a ruling coalition in political environments. Each individual is endowed with a level of political power. The ruling coalition consists of a subset of the individuals in the society and decides the distribution of resources. A ruling coalition needs to contain enough powerful members to win against any alternative coalition that may challenge it, and it needs to be self-enforcing, in the sense that none of its subcoalitions should be able to secede and become the new ruling coalition. We first present an axiomatic approach that captures these notions and determines a (generically) unique ruling coalition. We then construct a simple dynamic game that encompasses these ideas and prove that the sequentially weakly dominant equilibria (and the Markovian trembling hand perfect equilibria) of this game coincide with the set of ruling coalitions of the axiomatic approach. We also show the equivalence of these notions to the core of a related non-transferable utility cooperative game. In all cases, the nature of the ruling coalition is determined by the power constraint, which requires that the ruling coalition be powerful enough, and by the enforcement constraint, which imposes that no subcoalition of the ruling coalition that commands a majority is self-enforcing. The key insight that emerges from this characterization is that the coalition is made self-enforcing precisely by the failure of its winning subcoalitions to be self-enforcing. This is most simply illustrated by the following simple finding: with simple majority rule, while three-person (or larger) coalitions can be self-enforcing, two-person coalitions are generically not self-enforcing. Therefore, the reasoning in this paper suggests that three-person juntas or councils should be more common than two-person ones. In addition, we provide conditions under which the grand coalition will be the ruling coalition and conditions under which the most powerful individuals will not be included in the ruling coalition. We also use this framework to discuss endogenous party formation.Coalition Formation, Collective Choice, Cooperative Game Theory, Political Economy,Self-Enforcing Coalitions, Stability

    Media Freedom, Bureaucratic Incentives, and the Resource Curse

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    How can a non-democratic ruler provide proper incentives for state bureaucracy? In the absense of competitive elections and separation of powers, the ruler has to gather information either from a centralized agency such as a secret service or a decentralized source such as media. The danger of using a secret service is that it can collude with bureaucrats; overcoming collusion is costly. Free media aggregate information and thus constrain bureaucrats, but might also help citizens to coordinate on actions against the incumbent. We endogenize the ruler’s choice in a dynamic model to argue that free media are less likely to emerge in resource-rich economies where the ruler is less interested in providing incentives to his subordinates. We show that this prediction is consistent with both cross-section and panel data.media freedom, non-democratic politics, bureaucracy, resource curse
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