3 research outputs found

    Comparison of Quality Metrics between Motion Cueing Algorithms in a Virtual Test Environment

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    Motion cueing algorithm design often involves a trade-off between priorities due to the limited workspace of the simulator. Such a trade-off requires a detailed understanding of human perception, which we do not yet have. For that reason, objective motion cueing quality metrics, based on the difference between vehicle and simulator signals, offer a fast and simple alternative. Next to motion cueing quality, we argue that the total motion cueing algorithm (MCA) quality is about more than only the quality of the motion, and can also entail implementation and operational aspects of an MCA for a specific use-case and simulator combination, i.e., it is a task-dependent issue. In this paper this idea is discussed by comparing three objective motion cueing quality metrics (absolute difference, delay and cross-correlation) from literature and two metrics regarding simulator operations (workspace management and energy consumption). Comparing such metrics is difficult, but is nevertheless useful to improve the process of simulator operations if various MCAs and/or simulators are available, to aid their selection pro- cess. As a first step towards such a method, a Virtual Test Environment (VTE) was developed as a versatile software environment to compare these metrics, as well as to visualize simulator motion and its characteristics in a 3D-animation. This aims at helping MCA designers in making choices between different MCA types, their configurations, simulators and use-cases, guiding them to select the best-suited motion cueing solution.Control & Simulatio

    Motion Cueing Quality Comparison of Driving Simulators using Oracle Motion Cueing

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    BMW’s new driving simulation center operates multiple motion-base simulators – each with a different kinematic configuration – to serve various experiment use-cases and requirements of simulator users. The selection of a simulator for each experiment should ideally be based on their relative strengths and weaknesses. To support this decision-making process, subjective and objective predictions of motion cueing quality can be used. This paper provides an example comparison of four motion-base driving simulators. The kinematic configurations of the simulators considered differed in the additional presence of a yaw-drive and/or a linear xy-drive. The comparison is made by calculating offline, optimization-based motion cueing with perfect prediction capabilities (the ‘Oracle’) for nine urban drives. A prediction of subjective motion incongruence ratings is made for each simulator. In addition, an error type identification method is used (identifying scaling, missing cue, false cue and false direction cue errors) and evaluated per simulator. As Oracle can fully utilize the available workspace, the employed evaluation methods provide an insight in the fundamental capabilities of each simulator. Both the modelled ratings and the error type analysis show the benefits of adding a xy-drive in urban use-cases: predicted ratings reduce by 19% (i.e., better), while scaling and missing cue errors in the yaw rate are reduced when adding a yaw-drive. The presence of both of these additional motion systems allow for practically one-to-one and therefore error-free motion cueing. The proposed methods provide a straight-forward, yet insightful basis for simulator selection. The presented methods can be extended towards the analysis of multiple motion cueing algorithms and/or other usecases for systematically selecting the best-suited motion cueing method.Control & Simulatio

    Approximating Road Geometry with Multisine Signals for Driver Identification

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    The understanding of human responses to visual information in car driving tasks requires the use of system identification tools that put constraints on the design of data collection experiments. Most importantly, multisine perturbation signals are required, including a multisine road geometry, to separately identify the different driver steering responses in the frequency domain. It is as of yet unclear, however, to what extent drivers steer differently along such multisine roads than they do for real roads. This paper presents a method for approximating real-world road geometries with multisine signals, and applies it to a stretch of road used in an earlier investigation into driver steering. In addition, a human-in-the-loop experiment is performed to collect driver steering data for both the realistic real-world road and its multisine approximation. Overall, the analysis of driver performance metrics and driver identification data shows that drivers adopt equivalent control behaviour when steering along both roads. Hence, the use of such multisine approximations allows for the realization of realistic roads and driver behaviour in car driving experiments, in addition to supporting the application of quantitative driver identification techniques for data analysis.Control & Simulatio
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