134 research outputs found

    Persuasion Games with Higher Order Uncertainty

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    In persuasion games, it is well known that a perfectly revealing equilibrium may fail to exist when the decision maker is uncertain about the interested party\'s payoff-relevant information. However, by explicitly integrating higher order uncertainty into the information structure, this paper shows that a perfectly revealing equilibrium does exist when disclosures are not restrained to intervals of the payoff-relevant state space. On the contrary, when payoff-irrelevant disclosures are impossible, a perfectly revealing equilibrium fails to exist as long as there is a strictly positive probability that the decision maker does not know whether the interested party is informed or not. In this case, a partially revealing equilibrium and associated inferences are characterized.Strategic information revelation; Persuasion games; Higher order uncertainty; Provability

    Partial Certifiability and Information Precision in a Cournot Game

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    This paper examines strategic information revelation in a Cournot duopoly with incomplete information about firm~1\'s cost and information precision. Firm~2 relies on certifiable and ex post submissions of firm~1, without necessarily knowing whether firm~1 knows its cost or not. The sequential equilibria of the induced communication game are determined for different certifiability possibilities. A perfectly cevealing equilibrium in which information precision is irrelevant is obtained under full certifiability. On the contrary, it is shown that if only payoff-relevant (fundamental) events can be certified, then the equilibrium output and profit of firm~1 decreases with its average information precision if this firm is uninformed or if its cost is high. A consequence of this local effect is that information precision has, on average, no value for a firm.Strategic information revelation; Information precision; Cournot competition; Cost uncertainty; Higher order uncertainty.

    Strategic Knowledge Sharing in Bayesian Games: Applications

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    This paper studies the properties of endogenous information structures in some classes of Bayesian games in which a first stage of strategic information revelation is added. Sufficient conditions for the existence of perfectly revealing or non-revealing equilibria are characterized. In particular, the existence of a perfectly revealing equilibrium is demonstrated for linear Bayesian games with an ordered information structure. Those games include, for example, Cournot games with incomplete information about the cost or the demand of industry, when firms may face any level of higher-order uncertainty. Several examples and different economic applications are examined to illustrate other results presented in the paper.Strategic information revelation; Bayesian games; Endogenous information structure; Certifiability.

    Strategic communication networks

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    In this paper, we consider situations in which individuals want to choose an action close to others' actions as well as close to a payoff relevant state of nature with the ideal proximity to the common state varying across the agents. Before this coordination game with heterogeneous preferences is played, a cheap talk communication stage is offered to players who decide to whom they reveal the private information they hold about the state. The strategic information transmission taking place in the communication stage is characterized by a strategic communication network. We provide a direct link between players' preferences and the strategic communication network emerging at equilibrium, depending on the strength of the coordination motive and the prior information structure. Equilibrium strategic communication networks are characterized in a very tractable way and compared in term of efficiency. In general, a maximal strategic communication network may not exist and communication networks cannot be ordered in the sense of Pareto. However, expected social welfare always increases when the communication network expands. Strategic information transmission can be improved when group or public communication is allowed, and/or when information is certifiable.cheap talk ; coordination ; partially verifiable types ; public and private communication

    Multidimensional communication mechanisms: cooperative and conflicting designs

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    This paper investigates optimal communication mechanisms with a two-dimensional policy space and no monetary transfers. Contrary to the one-dimensional setting, when a single principal controls two activities undertaken by his agent (cooperative design), the optimal communication mechanism never exhibits any pooling and the agent's ideal policies are never chosen. However, when the conflicts of interests between the agent and the principal on each dimension of the agent's activity are close to each other, simpler mechanisms that generalize those optimal in the one-dimensional case perform quite well. These simple mechanisms exhibit much pooling. When each activity of the agent is controlled by a different principal (non-cooperative design) and enters separately into the agent's utility function, optimal mechanisms under private communication take again the form of simple delegation sets, exactly as in the one-dimensional case. When instead the agent finds some benefits in coordinating actions, a one-sided contractual externality arises between principals under private communication. Under public communication instead, there does not exist any pure strategy Nash equilibrium with continuous and piecewise differentiable communication mechanisms. Relaxing the commitment ability of the principals restores equilibrium existence under public communication and yields partitional equilibria. Compared with private communication, public communication generates discipline or subversion effects among principals depending on the profile of their respective biases with respect to the agent's ideal policies.communication ; delegation ; mechanism design ; multi-dimensional decision ; common agency

    Using or Hiding Private Information ? An Experimental Study of Zero-Sum Repeated Games with Incomplete Information

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    This paper studies experimentally the value of private information in strictly competitive interactions with asymmetric information. We implement in the laboratory three examples from the class of zero-sum repeated games with incomplete information on one side and perfect monitoring. The stage games share the same simple structure, but differ markedly on how information should be optimally used once they are repeated. Despite the complexity of the optimal strategies, the empirical value of information coincides with the theoretical prediction in most instances. In particular, it is never negative, it decreases with the number of repetitions, and it is nicely bounded below by the value of the infinitely repeated game and above by the value of the one-shot game. Subjects are unable to completely ignore their information when it is optimal to do so, but the use of information in the lab reacts qualitatively well to the type and length of the game being played.Concavification, laboratory experiments, incomplete information, value of information, zero-sum repeated games.

    Tie-breaking Rules and Informational Cascades: A Note

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    In Bikhchandani, Hirshleifer, and Welch\'s (1992) specific model, it is showed that conformist behaviors can emerge due to information externalities. In this note we establish that this result, based on `informational cascades\', heavily depends on the choice of a particular tie-breaking convention. Relaxing this assumption allows for other equilibria to exist, in which informational cascades are not necessarily observed. Our findings also have implications for the analysis of experimental data on informational cascades. In this respect, we argue that further experiments should be based on other experimental designs.Tie-breaking rules, informational cascades, experimental economics.

    Communication equilibria with partially verifiable types.

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    This paper studies the set of equilibria that can be achieved by adding general communication systems to Bayesian games in which some information can be certified or, equivalently, in which players’ types are partially verifiable. Certifiability of information is formalized by a set of available reports for each player that varies with the true state of the world. Given these state-dependent sets of reports, we characterize canonical equilibria for which generalized versions of the revelation principle are valid. Communication equilibria and associated canonical representations are obtained as special cases when no information can be certified.Information privée; Théorie des jeux; Analyse bayésienne;

    Parimutuel Betting under Asymmetric Information

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    This paper examines a game-theoretical model of parimutuel betting markets with asymmetric information. Generically, all Bayesian-Nash equilibria of the simultaneous game are characterized depending on the number of bettors and the quality of their private information. An equilibrium where all bettors use their private information always exists and becomes unique as the number of bettors increases. On the contrary, in a sequential framework, a perfectly revealing equilibrium does not always exist and disappears as the number of bettors increases. Bettors arbitrate between following their private signal, following the choices of previous bettors, and betting against the trend. On average,information is well aggregated by the market, but extreme effects based on herd and contrarian behavior occur in identifiable states of the world,leading to significant mispricing.Parimutuel betting; Asymmetric information; Information.
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