3,635 research outputs found
Negatively Correlated Bandits
We analyze a two-player game of strategic experimentation with two-armed bandits. Each player has to decide in continuous time whether to use a safe arm with a known payoff or a risky arm whose likelihood of delivering payoffs is initially unknown. The quality of the risky arms is perfectly negatively correlated between players. In marked contrast to the case where both risky arms are of the same type, we find that learning will be complete in any Markov perfect equilibrium if the stakes exceed a certain threshold, and that all equilibria are in cutoff strategies. For low stakes, the equilibrium is unique, symmetric, and coincides with the planner's solution. For high stakes, the equilibrium is unique, symmetric, and tantamount to myopic behavior. For intermediate stakes, there is a continuum of equilibria
Negatively Correlated Bandits
We analyze a two-player game of strategic experimentation with two-armed bandits. Each player has to decide in continuous time whether to use a safe arm with a known payoff or a risky arm whose likelihood of delivering payoffs is initially unknown. The quality of the risky arms is perfectly negatively correlated between players. In marked contrast to the case where both risky arms are of the same type, we find that learning will be complete in any Markov perfect equilibrium if the stakes exceed a certain threshold, and that all equilibria are in cutoff strategies. For low stakes, the equilibrium is unique, symmetric, and coincides with the planner’s solution. For high stakes, the equilibrium is unique, symmetric, and tantamount to myopic behavior. For intermediate stakes, there is a continuum of equilibria.
Negatively Correlated Bandits
We analyze a two-player game of strategic experimentation with two-armed bandits. Each player has to decide in continuous time whether to use a safe arm with a known payoff or a risky arm whose likelihood of delivering payoffs is initially unknown. The quality of the risky arms is perfectly negatively correlated between players. In marked contrast to the case where both risky arms are of the same type, we find that learn- ing will be complete in any Markov perfect equilibrium if the stakes exceed a certain threshold, and that all equilibria are in cutoff strategies. For low stakes, the equilib- rium is unique, symmetric, and coincides with the planner's solution. For high stakes, the equilibrium is unique, symmetric, and tantamount to myopic behavior. For inter- mediate stakes, there is a continuum of equilibria.Strategic Experimentation; Two-Armed Bandit; Exponential Distribution; Poisson Process; Bayesian Learning; Markov Perfect Equilibrium
Negatively Correlated Bandits
We analyze a two-player game of strategic experimentation with two-armed bandits. Each player has to decide in continuous time whether to use a safe arm with a known payoff or a risky arm whose likelihood of delivering payoffs is initially unknown. The quality of the risky arms is perfectly negatively correlated between players. In marked contrast to the case where both risky arms are of the same type, we find that learning will be complete in any Markov perfect equilibrium if the stakes exceed a certain threshold, and that all equilibria are in cutoff strategies. For low stakes, the equilibrium is unique, symmetric, and coincides with the planner's solution. For high stakes, the equilibrium is unique, symmetric, and tantamount to myopic behavior. For intermediate stakes, there is a continuum of equilibria.Strategic Experimentation; Two-Armed Bandit; Exponential Distribution; Poisson Process; Bayesian Learning; Markov Perfect Equilibrium
SusHi 2.0 -- Higgs production cross sections in BSM models
A new upcoming version of SusHi is introduced. It features unified input for
the Standard Model (SM) and beyond the SM models (BSM) parameters for
higher-order total cross sections for Higgs production in gluon fusion,
heavy-quark annhilation, as well as Higgsstrahlung. Like previous versions of
SusHi, it provides links to codes like 2HDMC and FeynHiggs, but can also
process standard SLHA output of spectrum generators like SOFTSUSY and SPheno.Comment: 10 pages, 4 figures, EPS-HEP202
Natural Language Dialogue Service for Appointment Scheduling Agents
Appointment scheduling is a problem faced daily by many individuals and
organizations. Cooperating agent systems have been developed to partially
automate this task. In order to extend the circle of participants as far as
possible we advocate the use of natural language transmitted by e-mail. We
describe COSMA, a fully implemented German language server for existing
appointment scheduling agent systems. COSMA can cope with multiple dialogues in
parallel, and accounts for differences in dialogue behaviour between human and
machine agents. NL coverage of the sublanguage is achieved through both
corpus-based grammar development and the use of message extraction techniques.Comment: 8 or 9 pages, LaTeX; uses aclap.sty, epsf.te
Analysis of different surface structures of hard metal guiding stones in the honing process
Honing is a precise abrasive machining process with high standards for the resulting form, dimension, and surface quality. Additionally, honing further improves geometrical tolerances of the machined workpieces, especially when compared to the drilling process. In order to achieve a high adherence it is essential that the honing tool and the workpiece interact accordingly. The following paper will describe the static and dynamic correlations of the process forces of a honing tool equipped with one honing stone and two guiding stones for bores with small diameters (less than 20 mm). When working with bores of such small diameters, a direct measurement of the process forces with an integrated sensor is usually difficult to realize. Therefore, a theoretical model will be used to calculate the process forces within the honing tool. Missing coefficients of friction or tangential force coefficients (TFC) within the system will be determined with the help of an external test bench. Moreover, guiding stones made of hard metal with two different types of surfaces will be investigated and then compared with conventional guiding stones. The following measurement results are based on a MATLAB® simulation calculating the forces of the honing and guiding stones.Peer ReviewedPostprint (published version
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