15 research outputs found
From Black-Box Learning Objects to Glass-Box Learning Objects
Abstract. In the field of e-learning, a popular solution to make teaching material reusable is to represent it as learning object (LO). However, building better adaptive educational software also takes an explicit model of the learnerâs cognitive process related to LOs. This paper presents a three layers model that explicitly connect the description of learners â cognitive processes to LOs. The first layer describes the knowledge from a logical perspective. The second describes cognitive processes. The third builds LOs upon the two first layers. The proposed model has been successfully implemented in an intelligent tutoring system for teaching Boolean reduction that provides highly tailored instruction thanks to the model.
Construção de conceitos de eletricidade nos anos iniciais do Ensino Fundamental com uso de experimentação virtual
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Accessibility-by-design: a framework for delivery-context-aware personalised media content re-purposing
This paper describes a framework architecture for the automated re-purposing and efficient delivery of multimedia content stored in CMSs. It deploys specifically designed templates as well as adaptation rules based on a hierarchy of profiles to accommodate user, device and network requirements invoked as constraints in the adaptation process. The user profile provides information in accordance with the opt-in principle, while the device and network profiles provide the operational constraints such as for example resolution and bandwidth limitations. The profiles hierarchy ensures that the adaptation privileges the users' preferences. As part of the adaptation, we took into account the support for users' special needs, and therefore adopted a template-based approach that could simplify the adaptation process integrating accessibility-by-design in the template