4 research outputs found

    SPECIFIC FEATURES OF ORGANIZATIONAL AND METHODOLOGICAL SUPPORT FOR THE DEVELOPMENT OF MEDIATION SERVICES IN EDUCATIONAL INSTITUTIONS (DOMESTIC EXPERIENCE)

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    The topicality of the problem of the mediation services development in educational institutions of the Russian Federation is determined by the need for an alternative settlement of difficult situations between participants involved in a conflict situation in the educational process by a third, neutral party - a mediator. The mediator's responsibility is to carry out the professional, respectful, impartial process of the mediation procedure following the principles of this procedure and ensuring the safety of all the parties involved in the conflict. The purpose of this process is to develop an up-to-date and effective way of resolving the dispute on the basis of mutual respect and acceptance of the right of each of the parties to defend their interests. The paper presents the results of the study of the state and development of mediation services in educational institutions of the territorial entities of the Russian Federation. In addition, the results of the analysis of regulatory legal documents of the executive authorities in the territorial entities of the Russian Federation are presented. These documents are intended for the implementation of activities in the framework of providing organizational and methodological support for the development of mediation services in educational institutions of the territorial entities of the Russian Federation. Conclusions were formulated and practical recommendations were made on the basis of the results obtained that include the information on the mediation services development in educational institutions of the territorial entities of the Russian Federation

    Psychophysiological and sport activity of the student youth as an indicator and determinant of health-preserving culture development

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    The purpose of the study consisted in exploring specific features of the influence of social activity of student youth on the development of their health-promoting culture. In addition, the study was directed at searching for effective ways of encouraging and developing health-promoting culture among student youth by boosting activities in the sphere of student media. The subject of our study embraced the process of education and development of health-promoting culture among students through the inclusion of the media environment in the activity. Research methods comprised theoretical (analysis, classification, synthesis and generalization) and empirical ones (questionnaire "What is your creative potential"); "Communicative and organizational inclinations". On the basis of the results of the study, the authors of the paper specified and concretized the concepts of general culture and social activity of students through the implementation of creative activity in the media space. An additional education program for students has been designed and tested, the purpose of which is to increase social activity and the development of health-promoting culture in the youth milieu. The designed Program, in addition to the formation of competences in the field of social activity and the development of general culture, information support of events and coverage of the main news among students, is focused on developing students' professional skills of humanities courses who participate in the media space activities. The significance of the study from a practical point of view lies in the fact that its results can be used in the educational process to boost social activity and develop health-promoting culture of students of higher educational and vocational institutions. The novelty of the study is based on the fact that the designed Program of additional education for students of higher educational and vocational institutions is not only an educational program for mastering educational material but is a practical platform for the implementation of both educational and professional activities. The program comprises methods, technologies and resources that allow students to participate in various events and projects, to express themselves as a creative person, the ability to communicate with society, and organize events. The results of the program implementation raise the general socialization of students; determine the direction of their professional activity; and also provide a foundation for public life in the framework of press services of state bodies and public organizations

    Features and nature of changes in students’ value orientations playing computer role-playing games

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    © 2020 Kolomyts et al. The relevance of this article is to study the formation of values’ hierarchy among students in the age of computerization, and in connection with the active introduction of high technologies in the life of society, and each society has a unique value-oriented structure, which reflects the identity of this culture. Since the set of values that an individual learns in the process of socialization is transmitted to him/her by society, the study of the system of value orientations of the individual is a particularly relevant problem in a situation of serious social changes, when there is a certain blurring of the social value structure. The purpose of the research is to study the value orientations of students participating in role-playing computer games. Research methods: as a research method, a questionnaire survey was used to identify groups of students who are and are not participants in Online role-playing games, for further identification of value orientations in both groups. Research results: the article examines and analyzes the features of value orientations of participants in role-playing computer games. The novelty and originality of the research lies in the fact that for the first time it is revealed that among students who are interested in Online role-playing games at the level of normative values, the first places are given to such values as hedonism, stimulation and power. It is shown that students who are fond of role-playing computer games are characterized by a desire for pleasure, they develop a tendency to novelty and search for new sensations, and the social status is revealed, which is expressed in dominating over people. It is determined that the least significant, in their opinion, are universalism, which is expressed in understanding, tolerance and protection of the well-being of all people and nature; striving for traditions and kindness. It is found that among students who do not play Online role-playing games, the first places are also given to power, hedonism and stimulation, but in a different order of preferences. It is shown that the lowest priority students who do not play computer games give to such values as safety, traditions, achievements, and independence. It is determined that the group of students who are not interested in Online role-playing games is less dependent on the reference group and they are more free to make judgments and choose their personal values. Practical significance: the data Obtained in this work can be used in social psychology, age psychology, pedagogy, as well as for further theoretical development of this issue

    SPECIFIC FEATURES OF LIFE ORIENTATIONS AMONG STUDENTS AND THEIR INTERRELATION WITH PROFESSIONAL FORMATION

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    The author of this paper considers an empirical study of students' life orientations and their interrelation with professional formation. The major objectives of the study are: to conduct the theoretical analysis of life orientations; to compose a block of psychodiagnostic techniques for studying life orientations among students of various programs of study;. The practical significance of the study consisted in compiling a block of psychodiagnostic techniques that can be used to diagnose both the life orientations of a person and the value-meaning sphere. Also, on the basis of the data obtained, it is possible to develop corrective support for life orientations and related individual-personal characteristics of the perso
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