11 research outputs found
Optimizing Surface Triangulation via Near Isometry with Reference Meshes
Abstract Optimization of the mesh quality of surface triangulation is critical for advanced numerical simulations and is challenging under the constraints of error minimization and density control. We derive a new method for optimizing surface triangulation by minimizing its discrepancy from a virtual reference mesh. Our method is as easy to implement as Laplacian smoothing, and owing to its variational formulation it delivers results as competitive as the optimization-based methods. In addition, our method minimizes geometric errors when redistributing the vertices using a principle component analysis without requiring a CAD model or an explicit high-order reconstruction of the surface. Experimental results demonstrate the effectiveness of our method
Recent advances in remeshing of surfaces
Summary. Remeshing is a key component of many geometric algorithms, including modeling, editing, animation and simulation. As such, the rapidly developing field of geometry processing has produced a profusion of new remeshing techniques over the past few years. In this paper we survey recent developments in remeshing of surfaces, focusing mainly on graphics applications. We classify the techniques into five categories based on their end goal: structured, compatible, high quality, feature and error-driven remeshing. We limit our description to the main ideas and intuition behind each technique, and a brief comparison between some of the techniques. We also list some open questions and directions for future research.