15 research outputs found
The impact of video-based virtual reality training on critical thinking and cognitive load
Online learning, including in higher education, is an active part of the modern educational landscape. Spherical video-based immersive virtual reality (SV-IVR) is useful in this field. This study aimed to determine the impact of teaching with the use of SV-IVR on the critical thinking and cognitive load of 140 students. The findings of the study revealed that students exhibited low levels of mental effort and mental load based on the observed indicators. Compared to the traditional teaching method, the SV-IVR model had a better effect on improving students' critical thinking skills. The findings can help teachers develop new learning models using video-based virtual reality
A Novel ??-Negative Metamaterial with Enhanced Rejection Bandwidth
Published by and copyright of Science Publications. The definitive version of this article is available at: http://thescipub.com/abstract/10.3844/ajeassp.2013.137.144In this study, a novel planar ??-Negative (MNG) metamaterial structure based on Split Ring Resonators\ud
(SRRs) with improved rejection bandwidth is presented. A bridging technique is used to connect two SRR\ud
unit cells at the center to emulate a cascaded filter. The proposed structure achieved a -20 dB rejection\ud
bandwidth of 15.5% compared to 4.5% for the conventional SRRs which makes it a good candidate for\ud
integration with antennas and RF circuits that require large operational bandwidth
فاعلية تطبيق مبني على الذكاء االصطناعي في تنمية مهارات التفكير المنطقي والدافعية نحو تعلم مادة الحاسوب في األردن
هدف المقال الكشف عن فاعلية تطبيق مبني على الذكاء االصطناعي في تنمية مهارات التفكير المنطقي والدافعية نحو تعلم مادة الحاسوب لدى طلبة الصف الثامن األساسي في األردن واعتمد المنهج شبه التجريبي ولتحقيق أهداف الدراسة تم اعداد اختبار مهارات التفكير المنطقي كما تم تطوير مقياس الدافعية نحو تعلم، وتم التأكد من صدقهما وثباتهما وطبقتا على أفراد الدراسة من )45( طالباً وطالبة من مدرسة الريادة الدولية- التعليم الخاص في العاصمة عمان، مجموعة ضابطة وعدد أفرادها )23( طالباً وطالبة درست بالطريقة االعتيادية برمجية سكراتش ومجموعة تجريبية عدد أفرادها )22(
طالبا وطالبة درست عن طريقة ُ تطبيق مبني على الذكاء االصطناعي خالل الفصل الثاني من العام .2021/2022 أظهرت النتائج وجود فرق ذو داللة احصائية في اختبار مهارات التفكير المنطقي لصالح
المجموعة التجريبية، كما وجد فرق ذو داللة احصائية بين متوسطي درجات التطبيق القبلي والبعدي لمقياس الدافعية نحو تعلم لصالح المجموعة التجريبية. وفي ضوء النتائج يوصى تدريب معلمي مادة الحاسوب على استخدام تقنيات الذكاء االصطناعي، تضمين تقنيات الذكاء االصطناعي المختلفة بمناهج مادة الحاسوب ومشاريعها لدورها الفعال في جعل التعليم عملية نشطة
Learning processes, memory development, and knowledge sharing via mobile applications using MOOCs
This paper aims to analyse the impact of MOOC-based mobile applications on the learning process, memory development, knowledge sharing, and student motivation to study. The study analyzes the existing electronic educational resources of universities. The study design includes two types of surveys (before and after MOOC-based training). The sample population included 662 students of 1–4 courses. A survey conducted before the training showed that 54% of respondents rated their technical competence level as average, 43% rated it as high, and 3% rated it as low. About 83% of respondents noted that mobile applications and online educational courses have affected their academic performance in learning, memory development, and learning ability. The post-training survey results indicated an improvement in the group performance of students who learned with mobile applications on MOOC platforms. The practical significance of the research is determined by the possibility of using the program based on MOOC mobile applications at different faculties of the university. The paper also supplements existing studies with new data on the impact of learning using MOOCs mobile applications on the educational process
فاعلية Earth Google وMaps Google في تنمية دافعية طلبة الصف السابع األساسي نحو مادة الجغرافيا في األردن
هدف المقال استقصاء فاعلية Earth Google وGoogle Maps في تنمية دافعية طلبة الصف السابع األساسي نحو مادة الجغرافيا في العاصمة ع ّمان/ األردن، ولتحقيق هدف الدراسة تم استخدام المنهج التجريبي ذو التصميم شبه التجريبي، وبعد تطوير مقياسي للدافعية وايجاد صدقهما والتأكد من ثباتهما طبقتا على أفراد الدراسة التي تكونت من )50(
طالبا من طلبة الصف السابع ً األساسي في مدرسة االحتراف الدولية والمقسمة على مجموعتين المجموعة األولى )25(
طالبا وطالبة تم تدريسها مادة الجغرافيا ً ب Maps Google والمجموعة الثانية )25( طالباً وطالبة تم تدريسها بـ Earth Google، وذلك خالل الفصل الثاني من العام الدراسي ،2022-2021
واعتمادا على اإلحصاء الوصفي ً وبعد إيجاد المتوسطات الحسابية كان حجم األثر )%38( من التباين المفسر في مقياس الدافعية بين المجموعتين األولى والثانية يعود إلى استخدام طريقة Earth Google في تدريس الجغرافيا، وتوصلت الدراسة إلى وجود فاعلية Google Earth وفاعليةMaps Google في تنمية دافعية طلبة الصف السابع األساسي في مادة الجغرافيا، وإلى تفوق افراد دراسة Maps Google على Earth Google في تنمية دافعية
طلبة الصف السابع األساسي في مادة الجغرافيا، وعليه؛ توصي الدراسة بتحفيز المعلمين والمعلمات في المدارس األساسية على اإلستفادة من امكانيات توظيف Earth Google وGoogle Maps في تدريس مادة الجغرافيا لما لها من أثر ايجابي في زيادة الدافعية، وعمل دليل إلكتروني ُمصّغر يوضح طريقة استخدامEarth Google وMaps Google وتوزيعه عن .QR Code طري
The adoption of ChatGPT marks the beginning of a new era in educational platforms
Technology has significantly transformed knowledge, education, and access to information by introducing online learning platforms, interactive games, and virtual reality simulations in traditional classrooms, creating a dynamic, engaging, and inclusive learning environment. The ChatGBT project (a pre-developed transformer for training) is a remarkable achievement in artificial intelligence technology. It allows students tailored and efficient learning experiences by providing individual feedback and explanations. ChatGPT e-learning platform has been extensively studied for its adoption and acceptance, but there is a significant gap in research on its acceptability and use, highlighting the need for further exploration. The goal of this work is to bridge this disparity by introducing a comprehensive model that includes three basic elements: performance expectation, expected effort, and social impact. A total of 241 graduate students were surveyed and their data were analyzed using structural equation modeling techniques. The results indicate that “expectation of performance and expected effort” have the greatest impact and importance in determining students’ intentions to use learning platforms via ChatGPT, while social influence does not play an important role. This study enhances the current body of knowledge related to artificial intelligence and environmental sustainability, and provides important insights for professionals, policymakers, and producers of artificial intelligence products. These observations may provide guidance for creating and implementing artificial intelligence technologies to match consumers’ needs and preferences more effectively, while also taking into account broader environmental conditions
Assessment of Acceptance and User Experience of Human-Computer Interaction with a Computer Interface
The study aims to determine the impact of human-computer interface design on the development of mobile phones. The researcher used the descriptive analytical approach. The result shows the importance of smartphone such as communication with others, define the most important standards of application design such as efficiency and speed and determine the disadvantages of smartphones such as sleep problems and fatigue. In addition to, the study defines the HCI as science examines the design and use of computer technology, focusing on interfaces between people (users) and computers and determine the popular challenges which face HCI such as HCI designers face important challenges in how to ensure their design provides good HCI. The study recommended the need for further studies that support mobile phone and to deal with new platforms for iOS and Android, making usability tests for programs, applications and websites and qualify and train users with cognitive deficits in an appropriate manner to enable them to make better use of programs and applications.</span
Assessment of Acceptance and User Experience of Human-Computer Interaction with a Computer Interface
The study aims to determine the impact of human-computer interface design on the development of mobile phones. The researcher used the descriptive analytical approach. The result shows the importance of smartphone such as communication with others, define the most important standards of application design such as efficiency and speed and determine the disadvantages of smartphones such as sleep problems and fatigue. In addition to, the study defines the HCI as science examines the design and use of computer technology, focusing on interfaces between people (users) and computers and determine the popular challenges which face HCI such as HCI designers face important challenges in how to ensure their design provides good HCI. The study recommended the need for further studies that support mobile phone and to deal with new platforms for iOS and Android, making usability tests for programs, applications and websites and qualify and train users with cognitive deficits in an appropriate manner to enable them to make better use of programs and applications
Students' Perceptions of Edmodo and Mobile Learning and their Real Barriers towards them
ABSTRACT The present research aims to investigate the students' perceptions levels of Edmodo and Mobile learning and to identify the real barriers of them at Taibah University in KSA. After implemented Edmodo application as an Mlearning platform, two scales were applied on the research sample, the first scale consisted of 36 statements was constructed to measure students' perceptions towards Edmodo and M-learning, and the second scale consisted of 17 items was constructed to determine the barriers of Edmodo and M-learning. The scales were distributed on 27 students during the second semester of the academic year 2013/2014. Findings indicated that students' perceptions of Edmodo and Mobile learning is in "High" level in general, and majority of students have positive perceptions towards Edmodo and Mobile learning since they think that learning using Edmodo facilitates and increases effectiveness communication of learning, and they appreciate Edmodo because it save time. Regarding the barriers of Edmodo and Mobile learning that facing several students seem like normal range, however, they were facing a problem of low mobile battery, and storing large files in their mobile phones, but they do not face any difficulty to enter the information on small screen size of mobile devices. Finally, it is suggested adding a section for M-learning in the universities to start application of M-learning and prepare a visible and audible guide for using of M-learning in teaching and learning
Flexible CPW-IFA antenna for wearable electronic devices
The capability of bending, twisting and folding offered by mechanically flexible films and/or substrates along with size, weight and cost constraints are among the main challenges in future wearable electronic devices. In this paper, the effects of bending on a planar flexible CPW-IFA antenna operating at WLAN (IEEE 802.11) 2.4/5.2/5.8 GHz bandwidths is proposed. The flat antenna achieves a relative bandwidth of 14% (2.25-2.61) GHz and 42% (4.98-7.64) GHz over which S-11 is less than -10 dB, and a realized gain of 1.86, 4.21 and 2.94 dB at 2.4, 5.2, and 5.8, respectively. The results show that the antenna maintained the WLAN matching lower and upper bandwidths required under a wide range of bending angles psi B