28 research outputs found

    Open Source Assessment of Academic Library Patron Satisfaction

    Get PDF
    Purpose – While academic libraries have often purchased proprietary software to assess patron satisfaction, the open source movement has generated high-quality software available free of charge. These tools are useful alternatives in an era marked by tremendous budget cuts familiar to many academic libraries. The purpose of this paper is to demonstrate the ability of open source software to effectively and affordably measure the quality of service at academic libraries. Design/methodology/approach – The author’s experience with using the open source tool LimeSurvey to administer a library survey over a three-year period serves as a case study for other institutions. A literature review contextualizes the history of patron satisfaction surveys within academic libraries and questions the lack of an open source presence. Popular proprietary survey software is reported as a viable but expensive option, leading to a detailed case study of Sarah Lawrence College’s successful addition of open source software to its assessment procedures. Findings – LimeSurvey is a flexible, customizable, and cost-effective tool for a small college library investing in querying its patrons for constructive feedback as a means of improving user experience. Originality/value – This paper will be of value to any library on a fixed budget looking to assess patron satisfaction with resources and services. Very little literature currently exists on this topic, but as the open source movement continues to flourish this software can play an integral role in allowing libraries to cut costs but not indispensable patron feedback

    America\u27s Next Top Citation: Teaching MLA skills to Students

    Get PDF
    Inspired by game-based learning, audience response systems, and the idea of meeting students where they are, I developed a collaborative, one-hour interactive workshop focused on helping students in English composition classes learn the fundamentals of Modern Language Association (MLA) style

    Applications of Edith Stein\u27s Empathy Theory to Library Science

    Get PDF
    Library Science has traditionally been a discipline which operates from a pragmatic rather than a philosophical framework. Theory is traditionally superseded by practice, rendering librarianship a field lacking in concrete foundations. However, philosophy, particularly phenomenology, harbors powerful ramifications for improving both the theoretical underpinnings and practical applications of the field. In particular, phenomenologist Edith Stein\u27s research on empathy has the unique potential to advance librarianship by providing a model for better understanding of patron needs. In order to translate Stein\u27s theory into practice, the classic feminist strategy of consciousness-raising provides a novel methodology

    An Exploration of Academic Librarian Positions Dedicated to Serving First Year College Students

    Get PDF
    Within library literature there are many articles that describe academic librarians’ experiences working with first year college students. For example, teaching information literacy skills, assessing student learning, and serving as a personal librarian. However, there is not much formal research that compiles and investigates the professional responsibilities, campus partnerships, challenges, and successes of librarians in a first year experience (FYE) role. The existence of numerous FYE librarian positions combined with a lack of scholarship exploring this important role necessitated an empirical study surveying these librarians to learn more about their jobs

    An Exploration of Academic Librarian Positions Dedicated to Serving First Year College Students

    Get PDF
    Within library literature there are many articles that describe academic librarians\u27 experiences working with first-year college students, for example, teaching information literacy skills, assessing student learning, and serving as a personal librarian. While these positions have become common, there is not much formal research that compiles and investigates the professional responsibilities, campus partnerships, challenges, and successes of librarians in a first-year experience role. Interdepartmental collaboration is the primary focus of this exploration, as there are a multitude of campus stakeholders needed to ensure the overall success of first-year students. A survey of first-year librarians describes common themes and challenges across these positions, and can help librarians determine how to structure these jobs

    The Application of Reliability and Validity Measures to Assess the Effectiveness of an Undergraduate Citation Rubric

    Get PDF
    The increasing popularity of rubrics to assess student learning outcomes in the information literacy classroom is evident within Library and Information Science literature. However, there is a lack of research detailing scientific evaluation of these assessment instruments to determine their reliability and validity. The goal of this study was to use two common measurement methods to determine the content validity and internal consistency reliability of a citation rubric developed by the researcher. Results showed the rubric needed modification in order to improve reliability and validity. Changes were made and the updated rubric will be used in the classroom in a future semester

    Far From a Trivial Pursuit: Assessing the Effectiveness of Games in Information Literacy Instruction

    Get PDF
    Objective – To determine whether playing library-related online games during information literacy instruction sessions improves student performance on questionnaires pertaining to selected research practices: identifying citation types and keyword and synonym development. Methods – 86 students in seven introductory English composition classes at a large urban university in the northeastern United States served as participants. Each class visited the library for library instruction twice during a given semester. In the experimental group students received information literacy instruction that incorporated two online games, and the control group received the same lesson plan with the exception of a lecture in place of playing games. A six item pre- and posttest questionnaire was developed and administered at the outset and conclusion of the two-session classes. The 172 individual tests were coded, graded, and analyzed using SPSS. Results – A paired sample t-test comparing the control and experimental groups determined that that there was a statistically significant difference between scores on pre-tests and post-tests in the experimental group but not the control group. Conclusion – Students who played the online games improved significantly more from pre-test to post-test than students who received a lecture in lieu of playing online games, suggesting that participating in games related to the instruction they received resulted in an improved ability to select appropriate keywords and ascertain citation formats. These findings contribute to the evidence that online games concerning two frequently challenging research practices can be successfully applied to library instruction sessions to improve student comprehension of such skills

    Adapting the Amazing Library Race: Using Problem-based Learning in Library Orientations

    Get PDF
    This paper describes a pilot adaptation of the Amazing Library Race (ALR), an academic library orientation designed to introduce new users to library resources and services. A total of 185 students in twelve classes participated in the pilot project, which the authors co-taught. Pedagogically, the ALR combines guided, problem-based learning concepts with key elements of gamification, including competition and reward motivation. It also addresses the learning outcomes of reducing library anxiety and providing general information about collections and services. A review of the literature used in the design of the race is included, as well as a description of the race development and the rubric-based assessment tool used to gauge its success. The pilot orientation presents a replicable model for institutions interested in creating similar library orientation sessions

    Far From a Trivial Pursuit: Assessing the Effectiveness of Games in Information Literacy Instruction

    Get PDF
    Objective – To determine whether playing library-related online games during information literacy instruction sessions improves student performance on questionnaires pertaining to selected research practices: identifying citation types and keyword and synonym development. Methods – 86 students in seven introductory English composition classes at a large urban university in the northeastern United States served as participants. Each class visited the library for library instruction twice during a given semester. In the experimental group students received information literacy instruction that incorporated two online games, and the control group received the same lesson plan with the exception of a lecture in place of playing games. A six item pre- and posttest questionnaire was developed and administered at the outset and conclusion of the two-session classes. The 172 individual tests were coded, graded, and analyzed using SPSS. Results – A paired sample t-test comparing the control and experimental groups determined that that there was a statistically significant difference between scores on pre-tests and post-tests in the experimental group but not the control group. Conclusion – Students who played the online games improved significantly more from pre-test to post-test than students who received a lecture in lieu of playing online games, suggesting that participating in games related to the instruction they received resulted in an improved ability to select appropriate keywords and ascertain citation formats. These findings contribute to the evidence that online games concerning two frequently challenging research practices can be successfully applied to library instruction sessions to improve student comprehension of such skills
    corecore