2 research outputs found
What's inside a node? Malicious IPFS nodes under the magnifying glass
InterPlanetary File System~(IPFS) is one of the most promising decentralized
off-chain storage mechanisms, particularly relevant for blockchains, aiming to
store the content forever, thus it is crucial to understand its composition,
deduce actor intent and investigate its operation and impact. Beyond the
network functionality that IPFS offers, assessing the quality of nodes, i.e.
analysing and categorising node software and data, is essential to mitigate
possible risks and exploitation of IPFS. To this end, in this work we took
three daily snapshots of IPFS nodes within a month and analysed each node (by
IP address) individually, using threat intelligence feeds. The above enabled us
to quantify the number of potentially malicious and/or abused nodes. The
outcomes lead us to consider using a filter to isolate malicious nodes from the
network, an approach we implemented as a prototype and used for assessment of
effectiveness.Comment: To appear at the 38th International Conference on ICT Systems
Security and Privacy Protection (IFIP SEC 2023
Mild Cognitive Impairment Detection Using Machine Learning Models Trained on Data Collected from Serious Games
Mild cognitive impairment (MCI) is an indicative precursor of Alzheimer’s disease and its early detection is critical to restrain further cognitive deterioration through preventive measures. In this context, the capacity of serious games combined with machine learning for MCI detection is examined. In particular, a custom methodology is proposed, which consists of a series of steps to train and evaluate classification models that could discriminate healthy from cognitive impaired individuals on the basis of game performance and other subjective data. Such data were collected during a pilot evaluation study of a gaming platform, called COGNIPLAT, with 10 seniors. An exploratory analysis of the data is performed to assess feature selection, model overfitting, optimization techniques and classification performance using several machine learning algorithms and standard evaluation metrics. A production level model is also trained to deal with the issue of data leakage while delivering a high detection performance (92.14% accuracy, 93.4% sensitivity and 90% specificity) based on the Gaussian Naive Bayes classifier. This preliminary study provides initial evidence that serious games combined with machine learning methods could potentially serve as a complementary or an alternative tool to the traditional cognitive screening processes