12 research outputs found
3rd workshop on Semantic Ambient Media Experience (SAME) - In conjunction with AmI-2010
The SAME workshop takes place for the 3rd time in 2010, and it's theme in this year was creating the business value-creation, vision, media theories and technology for ambient media. SAME differs from other workshops due to its interactive and creative touch and going beyond simple powerpoint presentations. Several results will be published by AMEA - the AMbient Media Association ( www.ambientmediaassociation.org ). © 2010 Springer-Verlag Berlin Heidelberg
Semantic ambient media experiences same 2008 pre-workshop review (NAMU series)
The medium is the message! And the message was literacy, media democracy and music charts. Mostly one single distinguishable media such as TV, the Web, the radio, or books transmitted the message. No in the age of ubiquitous and pervasive computing, where information flows through a plethora of distributed interlinked media - what is the message ambient media will tell us? What means semantic in this context? Which experiences will it open to us? What is content in the age of ambient media? Ambient media are embedded throughout the natural environment of the consumer - in his home, in his car, in restaurants, and on his mobile device. Predominant sample services are smart wallpapers in homes, location based services, RFID based entertainment services for children, or intelligent homes. The goal of this paper is to define semantic ambient media and discuss the contributions to the SAME 2008 workshop. Copyright 2008 ACM
ACM multimedia 2008: 1st workshop on semantic ambient media experiences (SAME 2008) NAMU series
The Semantic Ambient Media Experiences (SAME) workshop series aims at the development of semantic ambient media as new form of media. SAME provides a forum for scientists, practitioners, artists, content producers, industry, and researchers to discuss results in the field of ambient media. The multidisciplinary workshop shall raise awareness and promote collaboration between the leaders in the field of ambient media. The SAME 2008 was the premiere of a series of workshops held in conjunction with ACM Multimedia 2008 in Vancouver, Canada. The result of the workshop shall be an Internet platform for people interested in the field of ambient media. The workshop aims at the creation of a think-tank of creative thinkers with interest in glimpsing the future of semantic ambient media. To join our future activities or our mailinglist, please refer to our website on http://namu.cs.tut.fi/acmmm2008/ same2008/
Semantic ambient media: From ambient advertising to ambient-assisted living
The term ambient media was in its beginning used only for ambient advertising. Nowadays it denotes the media environment and the communication of information in ubiquitous and pervasive environments. With the addition of intelligence, the new field of semantic ambient media was established. In recent years, the field of semantic ambient media has spread its span from only a few sub-areas, such as ambient advertising, to new ones, such as ambient-assisted living (AAL) and health-monitoring media, significantly supported by intelligence. The study presented in this paper provides an advanced introduction to the field of semantic ambient media including the solutions for threat issues and illustration of success stories of the field. It conducts a survey of the related work and presents a thorough discussion of it. The related work is grouped according to the coverage of the principles of semantic ambient media. Based on the state-of-the-art research, the future possibilities of the field are demonstrated, especially for the ambient-assisted living, audio-visual rendering of media objects, user design principles and the society impact of the field. The paper provides ideas for impacting ambient media and directions and questions for further research. It also discusses the potential of the combination of several research studies. © 2010 Springer Science+Business Media, LLC