3 research outputs found

    Evaluating the Risk of Air Pollution to Forests in Central and Eastern Europe

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    Foliar damage to trees by air pollution in Central and Eastern Europe has been a major scientific and political issue. Emissions of toxic gases such as sulfur dioxide and nitrogen oxides can have wide-ranging effects on local and regional vegetation that can be compounded by other environmental stresses to plant growth. Since uptake and physiological effects of these gases on tree leaves are largely mediated by stomata, surrogate methods for estimating pollutant conductances into leaves and forest canopies may lead to risk assessments for major vegetation types that can then be used in regional planning. Management options to ameliorate or mitigate air pollutant damage to forests and losses in productivity are likely to be more difficult to widely implement than on-the-stack emissions abatement, Informed management and policy decisions regarding Central and Eastern European forests are dependent on the development of quantitative tools and models for risk assessment of the effects of atmospheric pollutants on ecosystem health and productivity

    Dopamine Modulates Reward Expectancy During Performance of a Slot Machine Task in Rats: Evidence for a ‘Near-miss' Effect

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    Cognitive accounts of gambling suggest that the experience of almost winning—so-called ‘near-misses'—encourage continued play and accelerate the development of pathological gambling (PG) in vulnerable individuals. One explanation for this effect is that near-misses signal imminent winning outcomes and heighten reward expectancy, galvanizing further play. Determining the neurochemical processes underlying the drive to gamble could facilitate the development of more effective treatments for PG. With this aim in mind, we evaluated rats' performance on a novel model of slot machine play, a form of gambling in which near-miss events are particularly salient. Subjects responded to a series of three flashing lights, loosely analogous to the wheels of a slot machine, causing the lights to set to ‘on' or ‘off'. A winning outcome was signaled if all three lights were illuminated. At the end of each trial, rats chose between responding on the ‘collect' lever, resulting in reward on win trials, but a time penalty on loss trials, or starting a new trial. Rats showed a marked preference for the collect lever when both two and three lights were illuminated, indicating heightened reward expectancy following near-misses similar to wins. Erroneous collect responses were increased by amphetamine and the D2 receptor agonist quinpirole, but not by the D1 receptor agonist SKF 81297 or receptor subtype selective antagonists. These data suggest that dopamine modulates reward expectancy following the experience of almost winning during slot machine play, via activity at D2 receptors, and this may result in an enhancement of the near-miss effect and facilitate further gambling
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