76 research outputs found

    Formal specification of multi-agent systems by using EUSMs

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    The behavior of e-commerce agents can be defined at different levels of abstraction. A formalism allowing to define them in terms of their economic activities, Utility State Machines, has been proposed. Due to its high level of abstraction, this formalism focuses on describing the economic goals rather on how they are achieved. Though this approach is suitable to specify the objectives of e-commerce agents, as well as to construct formal analysis methodologies, this framework is not suitable to define the strategic behavior of agents. In this paper we develop a new formalism to explicitly define the strategic behavior of agents in a modular way. In particular, we reinterpret the role of utility functions, already used in USMs in a more restrictive manner, so that they define strategic preferences and activities of agents. We apply the formalism to define the agents in a benchmark e-commerce agent environment, the Supply Chain Management Game. Since the strategic behavior of agents is located in a specific part of the formalism, different strategies can be easily considered, which enhances the reusability of the proposed specification

    Human-Robot Teamwork in USAR Environments

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    Emotion contagion in agent-based simulations of crowds: a systematic review: a systematic review

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    Emotions are known to spread among people, a process known as emotion contagion. Both positive and negative emotions are believed to be contagious, but the mass spread of negative emotions has attracted the most attention due to its danger to society. The use of agent-based techniques to simulate emotion contagion in crowds has grown over the last decade and a range of contagion mechanisms and applications have been considered. With this review we aim to give a comprehensive overview of agent-based methods to implement emotion contagion in crowd simulations. We took a systematic approach and collected studies from Web of Science, Scopus, IEEE and ACM that propose agent-based models that include a process of emotion contagion in crowds. We classify the models in three categories based on the mechanism of emotion contagion and analyse the contagion mechanism, application and findings of the studies. Additionally, a broad overview is given of other agent characteristics that are commonly considered in the models. We conclude that there are fundamental theoretical differences among the mechanisms of emotion contagion that reflect a difference in view on the contagion process and its application, although findings from comparative studies are inconclusive. Further, while large theoretical progress has been made in recent years, empirical evaluation of the proposed models is lagging behind due to the complexity of reliably measuring emotions and context in large groups. We make several suggestions on a way forward regarding validation to eventually justify the application of models of emotion contagion in society

    A Programming Logic for Part of the Agent Language 3APL

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    Alternating offers protocols for multilateral negotiation

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    This paper presents a general framework for multilateral turn-taking protocols and two fully specified protocols namely Stacked Alternating Offers Protocol (SAOP) and Alternating Multiple Offers Protocol (AMOP). In SAOP, agents can make a bid, accept the most recent bid or walk way (i.e., end the negotiation without an agreement) when it is their turn. AMOP has two different phases: bidding and voting. The agents make their bid in the bidding phase and vote the underlying bids in the voting phase. Unlike SAOP, AMOP does not support walking away option. In both protocols, negotiation ends when the negotiating agents reach a joint agreement or some deadline criterion applies. The protocols have been evaluated empirically, showing that SAOP outperforms AMOP with the same type of conceder agents in a time-based deadline setting. SAOP was used in the ANAC 2015 competition for automated negotiating agents.ITE
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