133 research outputs found

    Go-With-The-Winner: Client-Side Server Selection for Content Delivery

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    Content delivery networks deliver much of the web and video content in the world by deploying a large distributed network of servers. We model and analyze a simple paradigm for client-side server selection that is commonly used in practice where each user independently measures the performance of a set of candidate servers and selects the one that performs the best. For web (resp., video) delivery, we propose and analyze a simple algorithm where each user randomly chooses two or more candidate servers and selects the server that provided the best hit rate (resp., bit rate). We prove that the algorithm converges quickly to an optimal state where all users receive the best hit rate (resp., bit rate), with high probability. We also show that if each user chose just one random server instead of two, some users receive a hit rate (resp., bit rate) that tends to zero. We simulate our algorithm and evaluate its performance with varying choices of parameters, system load, and content popularity.Comment: 15 pages, 9 figures, published in IFIP Networking 201

    A Game-Theoretic Approach to Multi-Objective Resource Sharing and Allocation in Mobile Edge Clouds

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    Mobile edge computing seeks to provide resources to different delay-sensitive applications. However, allocating the limited edge resources to a number of applications is a challenging problem. To alleviate the resource scarcity problem, we propose sharing of resources among multiple edge computing service providers where each service provider has a particular utility to optimize. We model the resource allocation and sharing problem as a multi-objective optimization problem and present a \emph{Cooperative Game Theory} (CGT) based framework, where each edge service provider first satisfies its native applications and then shares its remaining resources (if available) with users of other providers. Furthermore, we propose an O(N)\mathcal{O}(N) algorithm that provides allocation decisions from the \emph{core}, hence the obtained allocations are \emph{Pareto} optimal and the grand coalition of all the service providers is stable. Experimental results show that our proposed resource allocation and sharing framework improves the utility of all the service providers compared with the case where the service providers are working alone (no resource sharing). Our O(N)\mathcal{O}(N) algorithm reduces the time complexity of obtaining a solution from the core by as much as 71.67\% when compared with the \emph{Shapley value}.Comment: The paper has been accepted for publication in ACM Mobicom workshop "Technologies for the Wireless Edge" 201
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