2 research outputs found

    On the creation of standards for interaction between real robots and virtual worlds

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    Research on virtual worlds and environments has increased tremendously in the last decade, giving birth to a variety of applications spanning over several areas such as virtual reality, human-computer interaction, psychology and sociology, among others. In this paper we elaborate on one issue affecting the areas of virtual worlds and robotics: the lack of standard mechanisms for communication and interaction between virtual worlds and robots. We contribute to the scientific community our thoughts on the possibility of creating a standard platform that enable the seamless interaction between these heterogeneous, distributed devices and systems. Hopefully, these ideas will turn, in the future, into applications that not only address the challenges in communication, control and interoperability of such systems (robots and virtual worlds), but also help to improve the standard of life of people through tangible products and services

    On the creation of standards for interaction between real robots and virtual worlds

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    Research on virtual worlds and environments has increased tremendously in the last decade, giving birth to a variety of applications spanning over several areas such as virtual reality, human-computer interaction, psychology and sociology, among others. In this paper we elaborate on one issue affecting the areas of virtual worlds and robotics: the lack of standard mechanisms for communication and interaction between virtual worlds and robots. We contribute to the scientific community our thoughts on the possibility of creating a standard platform that enable the seamless interaction between these heterogeneous, distributed devices and systems. Hopefully, these ideas will turn, in the future, into applications that not only address the challenges in communication, control and interoperability of such systems (robots and virtual worlds), but also help to improve the standard of life of people through tangible products and services
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