7,374 research outputs found
An Online Guide for Traveling in Southern Spain using GUI Design and Actionscripting
My project is a personal travel experience website as well as a traveling aid for those who are interested in southern Spain, including Cordoba, Seville and Granada. To differentiate it from the traditional media, I\u27ve created an online travel book with many movies, flamenco guitar music, attractive Spain photos and other interesting features for users to enjoy. With user-friendly interface and appealing parts, my thesis enables users to experience how and what southern Spain looks like. The users can not only flip the pages, jump to a specific page directly by clicking the part they want, they can also play with other interactivities I\u27ve provided in this book. I\u27ve used editorial design principles to design this southern Spain travel book. Good editorial design has to interact harmoniously with photography, illustration, typography and layout design. In my thesis project, these are integrated well to make the whole travel book not only pictorial but with much useful information to fit both pictorial and textual users
Stuff: The Abandoned Land An Interactive Sustainable Role-Playing Game
Stuff: The Abandoned Land is an interactive role-playing game web application
designed to help teenagers and young adults understand environmental
destruction and the importance of recycling and reducing waste. We are part
of the production and consumption cycle but we can instead change our
consumptive behavior in order to create a better future. This web application
is designed for teenagers and young adults, ages 15 to 24. By developing
an engaging interactive game application, we intended to focus the target
audience\u27s attention on serious environmental topics.
The story begins with the main character, Kevin, who questions the worth of
life lived inside the city wall. Inside the wall, the citizens never question where all
the manufacture products come from, how things are made or where they go.
He decides to go beyond the wall to discover answers. After he makes it outside
the wall, he is surrounded by enormous quantities of waste. Then he meets a
local citizen and tells him that he needs to travel all the way to the end of the
wasteland to discover the best method to clean up this toxic mess.
The project is a combination of storytelling, character design, game environment
design, equipment design, user interface design and game development. The
final presentation exhibits a playable role-playing HTML5 application that
contains an intro motion graphic, 7 combat levels, 1 shelter town and a world
map with 1 main character, 4 non-player characters (NPC) and 10 monsters
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