52 research outputs found
Strategizing Under Uncertainty and Ignorance: The influence of knowledge and technological path-dependence on corporate strategies
Double Fantasy: The antinomic relationship between technical discipline and project integrity
Disassembly and reassembly: an introduction to the special issue on digital technology and creative industries
This paper analyses the dynamics of disassembly and reassembly unfolding in
selected creative industries through the advent of digital technology. It
argues that a full understanding of the much-observed organizational or
sectoral lock-in effects on the one hand, and the possibilities for
transformation and innovation on the other is only gained by analyzing jointly
how institutional logics, business models and creative processes are affected
by digital technology and how they interrelate in producing stability or
change. These three dimensions provide a framework for reviewing the findings
of the papers comprised in the Special Issue and for integrating their
insights towards a research agenda. This introduction starts with a reflection
on creative industries classification systems and related possibilities for
generalization and discusses how digital technology acts as a driver for
disassembly and reassembly. It concludes by highlighting three avenues for
further research
Upsetting and Settling-Down Genres: The role of organisation practice in the reproduction of cultural products
The Limits of Disembodied Knowledge: Challenges of inter-project learning in the production of complex products and systems
Innovation as Politics: The startling rise and reshaping of innovation in UK parliamentary discourse 1960-2005
Managing Creativity and Innovation in the UK and the USA: The case of practice in the development of electronic games
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