2 research outputs found

    Is Financial Literacy Improved by Participating in a Stock Market Game?

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    This study investigates the effectiveness of the Stock Market Game (SMG) in improving student scores on a general multiple-choice test covering basic financial concepts. Teachers in the test group used the Stock Market Game and a complementary curriculum in class while teachers in the control group did not. Students in both groups completed the same online pre- and post-tests, demographic surveys, and math aptitude tests. The results of ordinary least squares regression show that playing SMG along with teaching seven general lessons from the Learning from the Market curriculum improves student performance on the financial literacy assessment.Stock Market Game, financial literacy, student assessment

    Teaching with Technology: Does Access to Computer Technology Increase Student Achievement?

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    This paper examines whether the use of computer technology as a supplemental study aid actually enhances student achievement in introductory economics. Data were collected for multiple sections over a four-semester period to test that hypothesis. The use of course web pages and online, multiple choice quizzes does not seem to increase student scores on common multiple-choice questions on the final or on the final itself.Economics; Introductory Economics; Teaching Methods
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