192 research outputs found

    Optimal Pose and Shape Estimation for Category-level 3D Object Perception

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    We consider a category-level perception problem, where one is given 3D sensor data picturing an object of a given category (e.g. a car), and has to reconstruct the pose and shape of the object despite intra-class variability (i.e. different car models have different shapes). We consider an active shape model, where -- for an object category -- we are given a library of potential CAD models describing objects in that category, and we adopt a standard formulation where pose and shape estimation are formulated as a non-convex optimization. Our first contribution is to provide the first certifiably optimal solver for pose and shape estimation. In particular, we show that rotation estimation can be decoupled from the estimation of the object translation and shape, and we demonstrate that (i) the optimal object rotation can be computed via a tight (small-size) semidefinite relaxation, and (ii) the translation and shape parameters can be computed in closed-form given the rotation. Our second contribution is to add an outlier rejection layer to our solver, hence making it robust to a large number of misdetections. Towards this goal, we wrap our optimal solver in a robust estimation scheme based on graduated non-convexity. To further enhance robustness to outliers, we also develop the first graph-theoretic formulation to prune outliers in category-level perception, which removes outliers via convex hull and maximum clique computations; the resulting approach is robust to 70%-90% outliers. Our third contribution is an extensive experimental evaluation. Besides providing an ablation study on a simulated dataset and on the PASCAL3D+ dataset, we combine our solver with a deep-learned keypoint detector, and show that the resulting approach improves over the state of the art in vehicle pose estimation in the ApolloScape datasets

    Transport of topologically protected photonic waveguide on chip

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    We propose a new design on integrated optical devices on-chip with an extra width degree of freedom by using a photonic crystal waveguide with Dirac points between two photonic crystals with opposite valley Chern numbers. With such an extra waveguide, we demonstrate numerically that the topologically protected photonic waveguide keeps properties of valley-locking and immunity to defects. Due to the design flexibility of the width-tunable topologically protected photonic waveguide, many unique on-chip integrated devices have been proposed, such as energy concentrators with a concentration efficiency improvement by more than one order of magnitude, topological photonic power splitter with arbitrary power splitting ratio. The topologically protected photonic waveguide with the width degree of freedom could be beneficial for scaling up photonic devices, which provides a new flexible platform to implement integrated photonic networks on chip.Comment: 19 pages, 5 figure

    EvaSurf: Efficient View-Aware Implicit Textured Surface Reconstruction on Mobile Devices

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    Reconstructing real-world 3D objects has numerous applications in computer vision, such as virtual reality, video games, and animations. Ideally, 3D reconstruction methods should generate high-fidelity results with 3D consistency in real-time. Traditional methods match pixels between images using photo-consistency constraints or learned features, while differentiable rendering methods like Neural Radiance Fields (NeRF) use differentiable volume rendering or surface-based representation to generate high-fidelity scenes. However, these methods require excessive runtime for rendering, making them impractical for daily applications. To address these challenges, we present EvaSurf\textbf{EvaSurf}, an E\textbf{E}fficient V\textbf{V}iew-A\textbf{A}ware implicit textured Surf\textbf{Surf}ace reconstruction method on mobile devices. In our method, we first employ an efficient surface-based model with a multi-view supervision module to ensure accurate mesh reconstruction. To enable high-fidelity rendering, we learn an implicit texture embedded with a set of Gaussian lobes to capture view-dependent information. Furthermore, with the explicit geometry and the implicit texture, we can employ a lightweight neural shader to reduce the expense of computation and further support real-time rendering on common mobile devices. Extensive experiments demonstrate that our method can reconstruct high-quality appearance and accurate mesh on both synthetic and real-world datasets. Moreover, our method can be trained in just 1-2 hours using a single GPU and run on mobile devices at over 40 FPS (Frames Per Second), with a final package required for rendering taking up only 40-50 MB.Comment: Project Page: http://g-1nonly.github.io/EvaSurf-Website

    Rapid assessment of early biophysical changes in K562 cells during apoptosis determined using dielectrophoresis

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    Apoptosis, or programmed cell death, is a vital cellular process responsible for causing cells to self-terminate at the end of their useful life. Abrogation of this process is commonly linked to cancer, and rapid detection of apoptosis in vitro is vital to the discovery of new anti-cancer drugs. In this paper, we describe the application of the electrical phenomenon dielectrophoresis for detecting apoptosis at very early stages after drug induction, on the basis of changes in electrophysiological properties. Our studies have revealed that K562 (human myelogenous leukemia) cells show a persistent elevation in the cytoplasmic conductivity occurring as early as 30 minutes following exposure to staurosporine. This method therefore allows a far more rapid detection method than existing biochemical marker methods
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