192 research outputs found
Optimal Pose and Shape Estimation for Category-level 3D Object Perception
We consider a category-level perception problem, where one is given 3D sensor
data picturing an object of a given category (e.g. a car), and has to
reconstruct the pose and shape of the object despite intra-class variability
(i.e. different car models have different shapes). We consider an active shape
model, where -- for an object category -- we are given a library of potential
CAD models describing objects in that category, and we adopt a standard
formulation where pose and shape estimation are formulated as a non-convex
optimization. Our first contribution is to provide the first certifiably
optimal solver for pose and shape estimation. In particular, we show that
rotation estimation can be decoupled from the estimation of the object
translation and shape, and we demonstrate that (i) the optimal object rotation
can be computed via a tight (small-size) semidefinite relaxation, and (ii) the
translation and shape parameters can be computed in closed-form given the
rotation. Our second contribution is to add an outlier rejection layer to our
solver, hence making it robust to a large number of misdetections. Towards this
goal, we wrap our optimal solver in a robust estimation scheme based on
graduated non-convexity. To further enhance robustness to outliers, we also
develop the first graph-theoretic formulation to prune outliers in
category-level perception, which removes outliers via convex hull and maximum
clique computations; the resulting approach is robust to 70%-90% outliers. Our
third contribution is an extensive experimental evaluation. Besides providing
an ablation study on a simulated dataset and on the PASCAL3D+ dataset, we
combine our solver with a deep-learned keypoint detector, and show that the
resulting approach improves over the state of the art in vehicle pose
estimation in the ApolloScape datasets
Characterization of the Molecular Genetic Mechanisms that Contribute to Pancreatic Cancer Carcinogenesis
Transport of topologically protected photonic waveguide on chip
We propose a new design on integrated optical devices on-chip with an extra
width degree of freedom by using a photonic crystal waveguide with Dirac points
between two photonic crystals with opposite valley Chern numbers. With such an
extra waveguide, we demonstrate numerically that the topologically protected
photonic waveguide keeps properties of valley-locking and immunity to defects.
Due to the design flexibility of the width-tunable topologically protected
photonic waveguide, many unique on-chip integrated devices have been proposed,
such as energy concentrators with a concentration efficiency improvement by
more than one order of magnitude, topological photonic power splitter with
arbitrary power splitting ratio. The topologically protected photonic waveguide
with the width degree of freedom could be beneficial for scaling up photonic
devices, which provides a new flexible platform to implement integrated
photonic networks on chip.Comment: 19 pages, 5 figure
EvaSurf: Efficient View-Aware Implicit Textured Surface Reconstruction on Mobile Devices
Reconstructing real-world 3D objects has numerous applications in computer
vision, such as virtual reality, video games, and animations. Ideally, 3D
reconstruction methods should generate high-fidelity results with 3D
consistency in real-time. Traditional methods match pixels between images using
photo-consistency constraints or learned features, while differentiable
rendering methods like Neural Radiance Fields (NeRF) use differentiable volume
rendering or surface-based representation to generate high-fidelity scenes.
However, these methods require excessive runtime for rendering, making them
impractical for daily applications. To address these challenges, we present
, an fficient iew-ware
implicit textured ace reconstruction method on mobile devices.
In our method, we first employ an efficient surface-based model with a
multi-view supervision module to ensure accurate mesh reconstruction. To enable
high-fidelity rendering, we learn an implicit texture embedded with a set of
Gaussian lobes to capture view-dependent information. Furthermore, with the
explicit geometry and the implicit texture, we can employ a lightweight neural
shader to reduce the expense of computation and further support real-time
rendering on common mobile devices. Extensive experiments demonstrate that our
method can reconstruct high-quality appearance and accurate mesh on both
synthetic and real-world datasets. Moreover, our method can be trained in just
1-2 hours using a single GPU and run on mobile devices at over 40 FPS (Frames
Per Second), with a final package required for rendering taking up only 40-50
MB.Comment: Project Page: http://g-1nonly.github.io/EvaSurf-Website
Rapid assessment of early biophysical changes in K562 cells during apoptosis determined using dielectrophoresis
Apoptosis, or programmed cell death, is a vital cellular process responsible for causing cells to self-terminate at the end of their useful life. Abrogation of this process is commonly linked to cancer, and rapid detection of apoptosis in vitro is vital to the discovery of new anti-cancer drugs. In this paper, we describe the application of the electrical phenomenon dielectrophoresis for detecting apoptosis at very early stages after drug induction, on the basis of changes in electrophysiological properties. Our studies have revealed that K562 (human myelogenous leukemia) cells show a persistent elevation in the cytoplasmic conductivity occurring as early as 30 minutes following exposure to staurosporine. This method therefore allows a far more rapid detection method than existing biochemical marker methods
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