4,202 research outputs found
An Intelligent Traction Control for Motorcycles
The appearance of anti-lock braking systems (ABS) and traction control systems
(TCS) have been some of the most major developments in vehicle safety. These systems have
been evolving since their origin, always keeping the same objective, by using increasingly
sophisticated algorithms and complex brake and torque control architectures. The aim of this
work is to develop and implement a new control model of a traction control system to be
installed on a motorcycle, regulating the slip in traction and improving dynamic performance of
two-wheeled vehicles. This paper presents a novel traction control algorithm based on the use of
Artificial Neural Networks (ANN) and Fuzzy Logic. An ANN is used to estimate the optimal
slip of the surface the vehicle is moving on. A fuzzy logic control block, which makes use of the
optimal slip provided by the ANN, is developed to control the throttle position. Two control
blocks have been tuned. The first control block has been tuned according to the experience of an
expert operator. The second one has been optimized using Evolutionary Computation (EC).
Simulation shows that the use of EC can improve the fuzzy logic based control algorithm,
obtaining better results than those produced with the control tuned only by experience.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech
Zaculeu, Guatemala : réflexions et propositions pour un retour local
Zaculeu is a site in the Maya highlands of Guatemala known for
an aggressive reconstruction project sponsored by the United Fruit Company in
the mid-twentieth centur y. Although archaeologists recovered a substantial
collection of artifacts during their excavations , most of the pieces are stored
in repositories in Guatemala City, far from where they were found. A small
exhibition room in Zaculeu offers a modest sample of what archaeologists
recovered. Taking Zaculeu as a case study, this article offers a brief reflection on importance of the history of national archaeological collections and the return to the place where they were foundZaculeu é um sitio arqueológico nas terras altas maias da Guatemala famoso
por um projeto de reconstrução agressivo patrocinado pela United Fruit
Company em meados do século passado. Embora os arqueólogos tenham
recuperado uma coleção substancial de artefatos durante suas escavações, a
maioria das peças está armazenada em repositórios na Cidade da Guatemala,
longe de onde foram encontradas. Uma pequena sala de exposições em
Zaculeu oferece uma pequena amostra do que os arqueólogos recuperaram.
Tomando Zaculeu como caso de estudo, é feita uma breve reflexão sobre a
importância da história das coleções arqueológicas nacionais e do regresso ao
seu local de descobert
Reseña sobre “Artesanos y manufactureros en Lima colonial” de Francisco Quiroz
Este trabajo publicado por el BCRP y el IEP tiene como tema central el papel jugado en la ciudad de Lima por los artesanos y la producción de manufacturas en la economía colonial desde los inicios del período hasta fines del siglo XVIII.
Decentralized dynamic task allocation for UAVs with limited communication range
We present the Limited-range Online Routing Problem (LORP), which involves a
team of Unmanned Aerial Vehicles (UAVs) with limited communication range that
must autonomously coordinate to service task requests. We first show a general
approach to cast this dynamic problem as a sequence of decentralized task
allocation problems. Then we present two solutions both based on modeling the
allocation task as a Markov Random Field to subsequently assess decisions by
means of the decentralized Max-Sum algorithm. Our first solution assumes
independence between requests, whereas our second solution also considers the
UAVs' workloads. A thorough empirical evaluation shows that our workload-based
solution consistently outperforms current state-of-the-art methods in a wide
range of scenarios, lowering the average service time up to 16%. In the
best-case scenario there is no gap between our decentralized solution and
centralized techniques. In the worst-case scenario we manage to reduce by 25%
the gap between current decentralized and centralized techniques. Thus, our
solution becomes the method of choice for our problem
Anytime coalition structure generation on synergy graphs
We consider the coalition structure generation (CSG) problem on synergy graphs, which arises in many practical applications where communication constraints, social or trust relationships must be taken into account when forming coalitions. We propose a novel representation of this problem based on the concept of edge contraction, and an innovative branch and bound approach (CFSS), which is particularly efficient when applied to a general class of characteristic functions. This new model provides a non-redundant partition of the search space, hence allowing an effective parallelisation. We evaluate CFSS on two benchmark functions, the edge sum with coordination cost and the collective energy purchasing functions, comparing its performance with the best algorithm for CSG on synergy graphs: DyCE. The latter approach is centralised and cannot be efficiently parallelised due to the exponential memory requirements in the number of agents, which limits its scalability (while CFSS memory requirements are only polynomial). Our results show that, when the graphs are very sparse, CFSS is 4 orders of magnitude faster than DyCE. Moreover, CFSS is the first approach to provide anytime approximate solutions with quality guarantees for very large systems (i.e., with more than 2700 agents
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