33 research outputs found
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Pointing errors in non-metric virtual environments
There have been suggestions that human navigation may depend on representations that have no metric, Euclidean interpretation but that hypothesis remains contentious. An alternative is that observers build a consistent 3D representation of space. Using immersive virtual reality, we measured the ability of observers to point to targets in mazes that had zero, one or three ‘wormholes’ – regions where the maze changed in configuration (invisibly). In one model, we allowed the configuration of the maze to vary to best explain the pointing data; in a second model we also allowed the local reference frame to be rotated through 90, 180 or 270 degrees. The latter model outperformed the former in the wormhole conditions, inconsistent with a Euclidean cognitive map
Motion direction, speed and orientation in binocular matching
The spatial differences between the images seen by the two eyes, called binocular disparities, can be used to recover the volumetric (three-dimensional) aspects of a scene. The computation of disparity depends upon the correct identi®cation of corresponding features in the two images. Understanding what image features are used by the brain to solve this matching problem is one of the main issues in stereoscopic vision. Many cortical neurons in visual areas V1 (ref. 2), MT (refs 3, 4) and MST (refs 5, 6) that are tuned to binocular disparity are also tuned to orientation, motion direction and speed. Although psychophysical work has shown that motion direction can facilitate binocular matching, the psychophysical literature on the role of orientation is mixed^8,9 , and it has been argued that speed differences are ineffective in aiding correspondence^7. Here we use a different psychophysical paradigm to show that the visual system uses similarities in orientation, motion direction and speed to achieve binocular correspondence. These results indicate that cells that multiplex orientation, motion direction, speed and binocular disparity may help to solve the binocular matching problem
Sodium valproate facilitates the propagation of granulocytic ehrlichiae (Anaplasma phagocytophilum) in HL-60 cells
Motion-Disparity Interaction and the Scaling of Stereoscopic Disparity
depth ambiguities. Without promoting the cues, their raw data (e.g., disparities and velocities) are in different units so that simple cue-combination strategies, such as averaging the depth estimates made using each cue, are impossible. When the missing parameters are the eye positions (vergence, gaze directions, and torsions), the promotion process is referred to as depth scaling. In particular, in central gaze, the raw sensory data for the cue (velocities, disparities, etc.) are scaled by (that is, multiplied by, or multiplied by the square of) an estimate of the fixation distance. To the extent that this scaling is done accurately, the result is depth constancy: perceived depth that is independent of changes in viewing conditions. In this hapter we will limit our discussion of cue promotion to the issue of scaling by the fixation distance. We review a number of ways in which depth scaling may be accomplished. Mich
