11 research outputs found

    On the topologies of local minimum spanning trees

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    This paper is devoted to study the combinatorial properties of Local Minimum Spanning Trees (LMSTs), a geometric structure that is attracting increasing research interest in the wireless sensor networks community. Namely, we study which topologies are allowed for a sensor network that uses, for supporting connectivity, a local minimum spanning tree approach. First, we refine the current definition of LMST realizability, focusing on the role of the power of transmission (i.e., of the radius of the covered area). Second, we show simple planar, connected, and triangle-free graphs with maximum degree 3 that cannot be represented as an LMST. Third, we present several families of graphs that can be represented as LMSTs. Then, we show a relationship between planar graphs and their representability as LMSTs based on homeomorphism. Finally, we show that the general problem of determining whether a graph is LMST representable is NP-hard

    Approximate Proximity Drawings

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    We introduce and study a generalization of the well-known region of influence proximity drawings, called (ε1, ε2)-proximity drawings. Intuitively, given a definition of proximity and two real numbers ε1 ≥ 0 and ε2 ≥ 0, an (ε1, ε2)-proximity drawing of a graph is a planar straight-line drawing Γ such that: (i) for every pair of adjacent vertices u, v, their proximity region “shrunk ” by the multiplicative factor

    Efficient node overlap removal using a proximity stress model

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    Abstract. When drawing graphs whose nodes contain text or graphics, the non-trivial node sizes must be taken into account, either as part of the initial layout or as a post-processing step. The core problem is to avoid overlaps while retaining the structural information inherent in a layout using little additional area. This paper presents a new node overlap removal algorithm that does well by these measures.

    Optimal Polygonal Representation of Planar Graphs

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    Abstract. In this paper, we consider the problem of representing graphs by polygons whose sides touch. We show that at least six sides per polygon are necessary by constructing a class of planar graphs that cannot be represented by pentagons. We also show that the lower bound of six sides is matched by an upper bound of six sides with a linear time algorithm for representing any planar graph by touching hexagons. Moreover, our algorithm produces convex polygons with edges with slopes 0, 1,-1.

    Selected Open Problems in Graph Drawing

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    In this manuscript, we present several challenging and interesting open problems in graph drawing. The goal of the listing in this paper is to stimulate future research in graph drawing
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