71 research outputs found

    Interactive demo of an experimental payment terminal

    Get PDF

    A rich user interface for a digital camera

    No full text
    In this design prospectus a digital camera with a rich user interface is presented. Rich interfaces borrow from tangible interaction and the concept of affordances. Next, a working prototype of this camera is presented. Finally, four systematic variations of the interface for this camera are shown

    Skills for integration : project inform'

    No full text

    The process: Approach to quality

    No full text

    A rich user interface for a digital camera

    No full text
    In this design prospectus a digital camera with a rich user interface is presented. Rich interfaces borrow from tangible interaction and the concept of affordances. Next, a working prototype of this camera is presented. Finally, four systematic variations of the interface for this camera are shown

    The process: Approach to quality

    No full text

    The process: Approach to quality

    No full text

    The audio adventurer: design of a portable audio adventure game

    No full text
    In this paper we describe the design of a portable device for playing audio adventure games. This device enables the player to explore an audio world, interact with it, and solve challenges while a narrative evolves. To avoid the difficulties that can arise when freely navigating open spaces in audio-only worlds, we structured our audio world as a network of paths. Different ways of panning the audio to fit this model are proposed. Two initial rotational devices for navigating the audio world were created and evaluated: a relative and an absolute one. The relative one was worked out to a final prototype. Inventory functionality was added to increase the interactive possibilities and to make the device more expressive. Initial reactions were positive, but additional content and experiments are needed to investigate whether the Audio Adventurer can offer a long-lasting immersive and engaging experience

    Research through design: a camera case study

    No full text
    Information-for-use has become abstracted from human skills during the rise of interactive products. This chapter describes the search for a new interaction paradigm for interactive products, applying a research through design approach. Five conceptual cameras were designed to explore the solution domain for this new paradigm, named rich interaction. One of the proposals was elaborated into a modular, working prototype. The prototype accepts different interface modules to vary the interaction style of the camera from rich to conventional. In an experiment the interaction styles were compared
    • …
    corecore