10 research outputs found

    A global solution to sparse correspondence problems

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    3D Object Recognition Based on Canonical Angles between Shape Subspaces

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    Modelling Nonrigid Object from Video Sequence Under Perspective Projection

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    Segmentation of Rigid Motion from Non-rigid 2D Trajectories

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    Recovering Non-rigid 3D Shape Using a Plane+Parallax Approach

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    A general framework for motion segmentation: Independent, articulated, rigid, non-rigid, degenerate and nondegenerate

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    Abstract. We cast the problem of motion segmentation of feature trajectories as linear manifold finding problems and propose a general framework for motion segmentation under affine projections which utilizes two properties of trajectory data: geometric constraint and locality. The geometric constraint states that the trajectories of the same motion lie in a low dimensional linear manifold and different motions result in different linear manifolds; locality, by which we mean in a transformed space a data and its neighbors tend to lie in the same linear manifold, provides a cue for efficient estimation of these manifolds. Our algorithm estimates a number of linear manifolds, whose dimensions are unknown beforehand, and segment the trajectories accordingly. It first transforms and normalizes the trajectories; secondly, for each trajectory it estimates a local linear manifold through local sampling; then it derives the affinity matrix based on principal subspace angles between these estimated linear manifolds; at last, spectral clustering is applied to the matrix and gives the segmentation result. Our algorithm is general without restriction on the number of linear manifolds and without prior knowledge of the dimensions of the linear manifolds. We demonstrate in our experiments that it can segment a wide range of motions including independent, articulated, rigid, non-rigid, degenerate, non-degenerate or any combination of them. In some highly challenging cases where other state-of-the-art motion segmentation algorithms may fail, our algorithm gives expected results. 2

    Weighted block-sparse low rank representation for face clustering in videos

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    In this paper, we study the problem of face clustering in videos. Specifically, given automatically extracted faces from videos and two kinds of prior knowledge (the face track that each face belongs to, and the pairs of faces that appear in the same frame), the task is to partition the faces into a given number of disjoint groups, such that each group is associated with one subject. To deal with this problem, we propose a new method called weighted block-sparse low rank representation (WBSLRR) which considers the available prior knowledge while learning a low rank data representation, and also develop a simple but effective approach to obtain the clustering result of faces. Moreover, after using several acceleration techniques, our proposed method is suitable for solving large-scale problems. The experimental results on two benchmark datasets demonstrate the effectiveness of our approach.Shijie Xiao, Mingkui Tan, and Dong X

    Unsupervised learning of skeletons from motion

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    Abstract. Humans demonstrate a remarkable ability to parse complicated motion sequences into their constituent structures and motions. We investigate this problem, attempting to learn the structure of one or more articulated objects, given a time-series of two-dimensional feature positions. We model the observed sequence in terms of “stick figure ” objects, under the assumption that the relative joint angles between sticks can change over time, but their lengths and connectivities are fixed. We formulate the problem in a single probabilistic model that includes multiple sub-components: associating the features with particular sticks, determining the proper number of sticks, and finding which sticks are physically joined. We test the algorithm on challenging datasets of 2D projections of optical human motion capture and feature trajectories from real videos.
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