9 research outputs found

    The Factors that Influence E-Instructors’ Performance in Taiwan: A Perspective of New Human Performance Model

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    [[abstract]]Online teaching is the fastest growing form of delivery in higher education and faculty is expected to integrate technology into their teaching. The purpose of this study is to examine the performance of e-instructors in Taiwan based on the new human performance model. To achieve the purposes, this paper adopted a questionnaire survey and One hundred and six online instructors from 25 universities in Taiwan participated in this study. Correlation and multiple regression are performed to analysis the data. After statistical analysis, the results show that the four factors, advanced skill, basic skill, effort, and self-efficacy, contributed significantly to the model variance of e-instructors’ performance in online teaching. The results also provide the evidences of the importance of self-efficacy in online teaching.[[journaltype]]國外[[ispeerreviewed]]Y[[booktype]]紙本[[countrycodes]]US

    Decision-Making Support Systems in Quality Management of Higher Education Institutions: A Selective Review

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    The provision of high-quality educational services is a mandatory objective for Higher Education Institutions (HEIs) nowadays. Consequently, HEIs implement Quality Management System (QMS) process frameworks. A core managerial activity conducted in these QMS is decision making, which impacts the overall quality of the provided HEI\u27s educational services. This managerial context found in HEIs demands an adequate and reliable managerial decision-making support. In this article, we elaborate a new Process-Task-Decision scheme for HEIs based on a relevant international QMS process framework (ISO 9001 IWA 2:2007), and we survey selectively DMSS and HEI literature in the 1996-2016 period. We found that DMSS have been used in a variety of Process-Task-Decision situations in HEIs from early periods to the present, but their utilization is still scarce and partially deployed. Thus, open opportunities to apply them in HEIs and relevant knowledge gaps still exist to be further researched

    Motivational and cognitive aspects of applying educational games as a learning tool

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    In this chapter, the authors present a study conducted among university students with the purpose of acquiring empirical evidence to support the claim that game design can be used as an effective form of learning. The authors measured the effects of different learning approaches with the respect of individual differences in cognitive styles. Use of game designing opens the ability of better understanding the subject matter. Learning motivation is another relevant factor of learning performance. Since the authors were uncertain if this way of conveying educational process really has a positive impact on learning effect, they decided to observe the effect of different learning contexts both on exam results as the measure of learning outcome and subjectively reported level of motivation. Initial results provide a good argument for use of game design as a student learning tool. In addition, the authors report some influence of cognitive style on effectiveness of using game design
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