3 research outputs found
Merl A Mitsubishi Electric Research Laboratory
Many problems in computer-aided design and graphics involve the process of setting and adjusting input parameters to obtain desirable output values. Exploring di#erent parameter settings can be a di#cult and tedious task in most such systems. In the Design Gallery TM #DG# approach, parameter setting is made easier by dividing the task more equitably between user and computer. DG interfaces present the user with the broadest selection, automatically generated and organized, of perceptually di#erent designs that can be produced by varying a given set of input parameters. The DG approach has been applied to several di#cult parameter-setting tasks from the #eld of computer graphics: light selection and placement for image rendering; opacity and color transferfunction speci#cation for volume rendering; and motion control for articulated- #gure and particle-system animation. The principal technical challenges posed by the DG approach are dispersion ##nding a set of input-parameter vectors that optimally disperses the resulting output values# and arrangement #arranging the resulting designs for easy browsing by the user#. We showhow e#ective arrangement can be achieved with 2D and 3D graph drawing. While navigation is easier in the 2D interface, the 3D interface has proven to be surprisingly usable, and the 3D drawings sometimes provide insights that are not so obvious in the 2D drawings
Design Galleries: A General Approach to Setting Parameters for Computer Graphics and Animation
Image rendering maps scene parameters to output pixel values; animation maps motion-control parameters to trajectory values. Because these mapping functions are usually multidimensional, nonlinear, and discontinuous, finding input parameters that yield desirable output values is often a painful process of manual tweaking. Interactive evolution and inverse design are two general methodologies for computer-assisted parameter setting in which the computer plays a prominent role. In this paper we present another such methodology. Design Gallery TM (DG) interfaces present the user with the broadest selection, automatically generated and organized, of perceptually different graphics or animations that can be produced by varying a given input-parameter vector. The principal technical challenges posed by the DG approach are dispersion, nding a set of input-parameter vectors that optimally disperses the resulting output-value vectors, and arrangement, organizing the resulting graphics for easy and intuitive browsing by the user. We describe the use of DG interfaces for several parameter-setting problems: light selection and placement for image rendering, both standard and image-based; opacity and color transfer-function specification for volume rendering; and motion control for particle-system and articulated-figure animation
Design Galleries: A General Approach to Setting Parameters for Computer Graphics and Animation
Image rendering maps scene parameters to output pixel values; animation maps motion-control parameters to trajectory values. Because these mapping functions are usually multidimensional, nonlinear, and discontinuous, #nding input parameters that yield desirable output values is often a painful process of manual tweaking. Interactiveevolution and inverse design are two general methodologies for computer-assisted parameter setting in which the computer plays a prominent role. In this paper we present another such methodology