2,094 research outputs found
Distortion-Memory Tradeoffs in Cache-Aided Wireless Video Delivery
Mobile network operators are considering caching as one of the strategies to
keep up with the increasing demand for high-definition wireless video
streaming. By prefetching popular content into memory at wireless access points
or end user devices, requests can be served locally, relieving strain on
expensive backhaul. In addition, using network coding allows the simultaneous
serving of distinct cache misses via common coded multicast transmissions,
resulting in significantly larger load reductions compared to those achieved
with conventional delivery schemes. However, prior work does not exploit the
properties of video and simply treats content as fixed-size files that users
would like to fully download. Our work is motivated by the fact that video can
be coded in a scalable fashion and that the decoded video quality depends on
the number of layers a user is able to receive. Using a Gaussian source model,
caching and coded delivery methods are designed to minimize the squared error
distortion at end user devices. Our work is general enough to consider
heterogeneous cache sizes and video popularity distributions.Comment: To appear in Allerton 2015 Proceedings of the 53rd annual Allerton
conference on Communication, control, and computin
The approximate f-core and the utopia payoff for infinite assignment games
Assignment problems where both sets of agents are countably infinite, the so-called infinite assignment problems, are studied as well as the related assignment games. Further, two solutions for these games are studied. The first one is the approximate f-core for games with a finite value. This particular solution takes into account that due to organisational limitations only finite groups of agents can protest against proposals of profit distributions. Second, we study the utopia payoff, the perfect proposal in which each agent receives the maximal amount he can get. \u
Convex Games with Countable Number of Players and Sequencing Situations
AMS classification: 91A12;Cooperative games;countable number of players;convexity;infinite sequencing situations
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