1,096 research outputs found

    Reasoning About Beliefs and Actions Under Computational Resource Constraints

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    Although many investigators affirm a desire to build reasoning systems that behave consistently with the axiomatic basis defined by probability theory and utility theory, limited resources for engineering and computation can make a complete normative analysis impossible. We attempt to move discussion beyond the debate over the scope of problems that can be handled effectively to cases where it is clear that there are insufficient computational resources to perform an analysis deemed as complete. Under these conditions, we stress the importance of considering the expected costs and benefits of applying alternative approximation procedures and heuristics for computation and knowledge acquisition. We discuss how knowledge about the structure of user utility can be used to control value tradeoffs for tailoring inference to alternative contexts. We address the notion of real-time rationality, focusing on the application of knowledge about the expected timewise-refinement abilities of reasoning strategies to balance the benefits of additional computation with the costs of acting with a partial result. We discuss the benefits of applying decision theory to control the solution of difficult problems given limitations and uncertainty in reasoning resources.Comment: Appears in Proceedings of the Third Conference on Uncertainty in Artificial Intelligence (UAI1987

    A Synthesis of Logical and Probabilistic Reasoning for Program Understanding and Debugging

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    We describe the integration of logical and uncertain reasoning methods to identify the likely source and location of software problems. To date, software engineers have had few tools for identifying the sources of error in complex software packages. We describe a method for diagnosing software problems through combining logical and uncertain reasoning analyses. Our preliminary results suggest that such methods can be of value in directing the attention of software engineers to paths of an algorithm that have the highest likelihood of harboring a programming error.Comment: Appears in Proceedings of the Ninth Conference on Uncertainty in Artificial Intelligence (UAI1993

    The Myth of Modularity in Rule-Based Systems

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    In this paper, we examine the concept of modularity, an often cited advantage of the ruled-based representation methodology. We argue that the notion of modularity consists of two distinct concepts which we call syntactic modularity and semantic modularity. We argue that when reasoning under certainty, it is reasonable to regard the rule-based approach as both syntactically and semantically modular. However, we argue that in the case of plausible reasoning, rules are syntactically modular but are rarely semantically modular. To illustrate this point, we examine a particular approach for managing uncertainty in rule-based systems called the MYCIN certainty factor model. We formally define the concept of semantic modularity with respect to the certainty factor model and discuss logical consequences of the definition. We show that the assumption of semantic modularity imposes strong restrictions on rules in a knowledge base. We argue that such restrictions are rarely valid in practical applications. Finally, we suggest how the concept of semantic modularity can be relaxed in a manner that makes it appropriate for plausible reasoning.Comment: Appears in Proceedings of the Second Conference on Uncertainty in Artificial Intelligence (UAI1986

    Utility-Based Abstraction and Categorization

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    We take a utility-based approach to categorization. We construct generalizations about events and actions by considering losses associated with failing to distinguish among detailed distinctions in a decision model. The utility-based methods transform detailed states of the world into more abstract categories comprised of disjunctions of the states. We show how we can cluster distinctions into groups of distinctions at progressively higher levels of abstraction, and describe rules for decision making with the abstractions. The techniques introduce a utility-based perspective on the nature of concepts, and provide a means of simplifying decision models used in automated reasoning systems. We demonstrate the techniques by describing the capabilities and output of TUBA, a program for utility-based abstraction.Comment: Appears in Proceedings of the Ninth Conference on Uncertainty in Artificial Intelligence (UAI1993

    Exploiting System Hierarchy to Compute Repair Plans in Probabilistic Model-based Diagnosis

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    The goal of model-based diagnosis is to isolate causes of anomalous system behavior and recommend inexpensive repair actions in response. In general, precomputing optimal repair policies is intractable. To date, investigators addressing this problem have explored approximations that either impose restrictions on the system model (such as a single fault assumption) or compute an immediate best action with limited lookahead. In this paper, we develop a formulation of repair in model-based diagnosis and a repair algorithm that computes optimal sequences of actions. This optimal approach is costly but can be applied to precompute an optimal repair strategy for compact systems. We show how we can exploit a hierarchical system specification to make this approach tractable for large systems. When introducing hierarchy, we also consider the tradeoff between simply replacing a component and decomposing it to repair its subcomponents. The hierarchical repair algorithm is suitable for off-line precomputation of an optimal repair strategy. A modification of the algorithm takes advantage of an iterative deepening scheme to trade off inference time and the quality of the computed strategy.Comment: Appears in Proceedings of the Eleventh Conference on Uncertainty in Artificial Intelligence (UAI1995

    Conversation as Action Under Uncertainty

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    Conversations abound with uncetainties of various kinds. Treating conversation as inference and decision making under uncertainty, we propose a task independent, multimodal architecture for supporting robust continuous spoken dialog called Quartet. We introduce four interdependent levels of analysis, and describe representations, inference procedures, and decision strategies for managing uncertainties within and between the levels. We highlight the approach by reviewing interactions between a user and two spoken dialog systems developed using the Quartet architecture: Prsenter, a prototype system for navigating Microsoft PowerPoint presentations, and the Bayesian Receptionist, a prototype system for dealing with tasks typically handled by front desk receptionists at the Microsoft corporate campus.Comment: Appears in Proceedings of the Sixteenth Conference on Uncertainty in Artificial Intelligence (UAI2000

    Time-Dependent Utility and Action Under Uncertainty

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    We discuss representing and reasoning with knowledge about the time-dependent utility of an agent's actions. Time-dependent utility plays a crucial role in the interaction between computation and action under bounded resources. We present a semantics for time-dependent utility and describe the use of time-dependent information in decision contexts. We illustrate our discussion with examples of time-pressured reasoning in Protos, a system constructed to explore the ideal control of inference by reasoners with limit abilities.Comment: Appears in Proceedings of the Seventh Conference on Uncertainty in Artificial Intelligence (UAI1991

    Time-Critical Reasoning: Representations and Application

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    We review the problem of time-critical action and discuss a reformulation that shifts knowledge acquisition from the assessment of complex temporal probabilistic dependencies to the direct assessment of time-dependent utilities over key outcomes of interest. We dwell on a class of decision problems characterized by the centrality of diagnosing and reacting in a timely manner to pathological processes. We motivate key ideas in the context of trauma-care triage and transportation decisions.Comment: Appears in Proceedings of the Thirteenth Conference on Uncertainty in Artificial Intelligence (UAI1997

    Perception, Attention, and Resources: A Decision-Theoretic Approach to Graphics Rendering

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    We describe work to control graphics rendering under limited computational resources by taking a decision-theoretic perspective on perceptual costs and computational savings of approximations. The work extends earlier work on the control of rendering by introducing methods and models for computing the expected cost associated with degradations of scene components. The expected cost is computed by considering the perceptual cost of degradations and a probability distribution over the attentional focus of viewers. We review the critical literature describing findings on visual search and attention, discuss the implications of the findings, and introduce models of expected perceptual cost. Finally, we discuss policies that harness information about the expected cost of scene components.Comment: Appears in Proceedings of the Thirteenth Conference on Uncertainty in Artificial Intelligence (UAI1997

    Reasoning about the Value of Decision-Model Refinement: Methods and Application

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    We investigate the value of extending the completeness of a decision model along different dimensions of refinement. Specifically, we analyze the expected value of quantitative, conceptual, and structural refinement of decision models. We illustrate the key dimensions of refinement with examples. The analyses of value of model refinement can be used to focus the attention of an analyst or an automated reasoning system on extensions of a decision model associated with the greatest expected value.Comment: Appears in Proceedings of the Ninth Conference on Uncertainty in Artificial Intelligence (UAI1993
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