1,152 research outputs found

    Shape Recognition: A Landmark-Based Approach

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    Shape recognition has applications in computer vision tasks such as industrial automated inspection and automatic target recognition. When objects are occluded, many recognition methods that use global information will fail. To recognize partially occluded objects, we represent each object by a Set of landmarks. The landmarks of an object are points of interest which have important shape attributes and are usually obtained from the object boundary. In this study, we use high curvature points along an object boundary as the landmarks of the object. Given a scene consisting of partially occluded objects, the hypothesis of a model object in the scene is verified by matching the landmarks of an object with those in the scene. A measure of similarity between two landmarks, one from a model and the other from a scene, is needed to perform this matching. One such local shape measure is the sphericity of a triangular transformation mapping the model landmark and its two neighboring landmarks to the scene landmark and its two neighboring landmarks. Sphericity is in general defined for a diffeomorphism. Its invariant properties under a group of transformation, namely, translation, rotation, and scaling are derived. The sphericity of a triangular transformation is shown to be a robust local shape measure in the sense that minor distortion in the landmarks does not significantly alter its value. To match landmarks between a model and a scene, a table of compatibility, where each entry of the table is the sphericity value derived from the mapping of a model landmark to a scene landmark, is constructed. A hopping dynamic programming procedure which switches between a forward and a backward dynamic programming procedure is applied to guide the landmark matching through the compatibility table. The location of the model in the scene is estimated with a least squares fit among the matched landmarks. A heuristic measure is then computed to decide if the model is in the scene

    Musculoskeletal modelling of an ostrich (Struthio camelus) pelvic limb: influence of limb orientation on muscular capacity during locomotion

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    We developed a three-dimensional, biomechanical computer model of the 36 major pelvic limb muscle groups in an ostrich (Struthio camelus) to investigate muscle function in this, the largest of extant birds and model organism for many studies of locomotor mechanics, body size, anatomy and evolution. Combined with experimental data, we use this model to test two main hypotheses. We first query whether ostriches use limb orientations (joint angles) that optimize the moment-generating capacities of their muscles during walking or running. Next, we test whether ostriches use limb orientations at mid-stance that keep their extensor muscles near maximal, and flexor muscles near minimal, moment arms. Our two hypotheses relate to the control priorities that a large bipedal animal might evolve under biomechanical constraints to achieve more effective static weight support. We find that ostriches do not use limb orientations to optimize the moment-generating capacities or moment arms of their muscles. We infer that dynamic properties of muscles or tendons might be better candidates for locomotor optimization. Regardless, general principles explaining why species choose particular joint orientations during locomotion are lacking, raising the question of whether such general principles exist or if clades evolve different patterns (e.g., weighting of muscle force–length or force–velocity properties in selecting postures). This leaves theoretical studies of muscle moment arms estimated for extinct animals at an impasse until studies of extant taxa answer these questions. Finally, we compare our model’s results against those of two prior studies of ostrich limb muscle moment arms, finding general agreement for many muscles. Some flexor and extensor muscles exhibit self-stabilization patterns (posture-dependent switches between flexor/extensor action) that ostriches may use to coordinate their locomotion. However, some conspicuous areas of disagreement in our results illustrate some cautionary principles. Importantly, tendon-travel empirical measurements of muscle moment arms must be carefully designed to preserve 3D muscle geometry lest their accuracy suffer relative to that of anatomically realistic models. The dearth of accurate experimental measurements of 3D moment arms of muscles in birds leaves uncertainty regarding the relative accuracy of different modelling or experimental datasets such as in ostriches. Our model, however, provides a comprehensive set of 3D estimates of muscle actions in ostriches for the first time, emphasizing that avian limb mechanics are highly three-dimensional and complex, and how no muscles act purely in the sagittal plane. A comparative synthesis of experiments and models such as ours could provide powerful synthesis into how anatomy, mechanics and control interact during locomotion and how these interactions evolve. Such a framework could remove obstacles impeding the analysis of muscle function in extinct taxa
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