11,782 research outputs found
A simple explicit bijection between (n,2) Gog and Magog trapezoids
A sub-problem of the open problem of finding an explicit bijection between
alternating sign matrices and totally symmetric self-complementary plane
partitions consists in finding an explicit bijection between so-called
Gog trapezoids and Magog trapezoids. A quite involved bijection was
found by Biane and Cheballah in the case . We give here a simpler
bijection for this case
Scaling Limits for Random Quadrangulations of Positive Genus
We discuss scaling limits of large bipartite quadrangulations of positive
genus. For a given , we consider, for every , a random
quadrangulation \q_n uniformly distributed over the set of all rooted
bipartite quadrangulations of genus with faces. We view it as a metric
space by endowing its set of vertices with the graph distance. We show that, as
tends to infinity, this metric space, with distances rescaled by the factor
, converges in distribution, at least along some subsequence, toward
a limiting random metric space. This convergence holds in the sense of the
Gromov-Hausdorff topology on compact metric spaces. We show that, regardless of
the choice of the subsequence, the Hausdorff dimension of the limiting space is
almost surely equal to 4. Our main tool is a bijection introduced by Chapuy,
Marcus, and Schaeffer between the quadrangulations we consider and objects they
call well-labeled -trees. An important part of our study consists in
determining the scaling limits of the latter
Stochastic calculus for fractional Brownian motion with Hurst exponent : A rough path method by analytic extension
The -dimensional fractional Brownian motion (FBM for short)
with Hurst exponent ,
, is a -dimensional centered, self-similar Gaussian process
with covariance The
long-standing problem of defining a stochastic integration with respect to FBM
(and the related problem of solving stochastic differential equations driven by
FBM) has been addressed successfully by several different methods, although in
each case with a restriction on the range of either or . The case
corresponds to the usual stochastic integration with respect to
Brownian motion, while most computations become singular when gets
under various threshhold values, due to the growing irregularity of the
trajectories as . We provide here a new method valid for any
and for by constructing an approximation
, , of FBM which allows to define
iterated integrals, and then applying the geometric rough path theory. The
approximation relies on the definition of an analytic process on the
cut plane of which FBM appears to be a
boundary value, and allows to understand very precisely the well-known (see
\citeCQ02) but as yet a little mysterious divergence of L\'evy's area for
.Comment: Published in at http://dx.doi.org/10.1214/08-AOP413 the Annals of
Probability (http://www.imstat.org/aop/) by the Institute of Mathematical
Statistics (http://www.imstat.org
Optimal Discrete Uniform Generation from Coin Flips, and Applications
This article introduces an algorithm to draw random discrete uniform
variables within a given range of size n from a source of random bits. The
algorithm aims to be simple to implement and optimal both with regards to the
amount of random bits consumed, and from a computational perspective---allowing
for faster and more efficient Monte-Carlo simulations in computational physics
and biology. I also provide a detailed analysis of the number of bits that are
spent per variate, and offer some extensions and applications, in particular to
the optimal random generation of permutations.Comment: first draft, 22 pages, 5 figures, C code implementation of algorith
A bijection for nonorientable general maps
We give a different presentation of a recent bijection due to Chapuy and
Dol\k{e}ga for nonorientable bipartite quadrangulations and we extend it to the
case of nonorientable general maps. This can be seen as a Bouttier--Di
Francesco--Guitter-like generalization of the Cori--Vauquelin--Schaeffer
bijection in the context of general nonorientable surfaces. In the particular
case of triangulations, the encoding objects take a particularly simple form
and this allows us to recover a famous asymptotic enumeration formula found by
Gao
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