2 research outputs found
Hand held analog television over WiMAX executed in SW
This paper describes a device capable of performing the following tasks: it samples and decodes the composite video analog TV signal, it encodes the resulting RGB data into a MPEG-4 stream and sends it over a WiMAX link. On the other end of the link a similar device receives the WiMAX signal, in either TDD or FDD mode, decodes the MPEG data and displays it on the LCD display. The device can be a hand held device, such as a mobile phone or a PDA. The algorithms for the analog TV, WiMAX physical layer, WiMAX MAC and the MPEG encoder/decoder are executed entirely in software in real time, using the Sandbridge Technologies’ low power SB3011 digital signal processor. The SB3011 multithreaded digital signal processor includes four DSP cores with eight threads each, and one ARM processor. The execution of the algorithms requires the entire four cores for the FDD mode. The WiMAX MAC is executed on the ARM processor.Electrical Engineering, Mathematics and Computer Scienc
Software-based geometry operations for 3D computer graphics
In order to support a broad dynamic range and a high degree of precision, many of 3D renderings fundamental algorithms have been traditionally performed in floating-point. However, fixed-point data representation is preferable over floatingpoint representation in graphics applications on embedded devices where performance is of paramount importance, while the dynamic range and precision requirements are limited due to the small display sizes (current PDA’s are 640 × 480 (VGA), while cell-phones are even smaller). In this paper we analyze the efficiency of a CORDIC-augmented Sandbridge processor when implementing a vertex processor in software using fixed-point arithmetic. A CORDIC-based solution for vertex processing exhibits a number of advantages over classical Multiply-and-Acumulate solutions. First, since a single primitive is used to describe the computation, the code can easily be vectorized and multithreaded, and thus fits the major Sandbridge architectural features. Second, since a CORDIC iteration consists of only a shift operation followed by an addition, the computation may be deeply pipelined. Initially, we outline the Sandbridge architecture extension which encompasses a CORDIC functional unit and the associated instructions. Then, we consider rigid-body rotation, lighting, exponentiation, vector normalization, and perspective division (which are some of the most important data-intensive 3D graphics kernels) and propose a scheme to implement them on the CORDIC-augmented Sandbridge processor. Preliminary results indicate that the performance improvement within the extended instruction set ranges from 3× to 10× (with the exception of rigid body rotation).Electrical Engineering, Mathematics and Computer Scienc