28 research outputs found

    Tremor in multiple sclerosis

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    Tremor is estimated to occur in about 25 to 60 percent of patients with multiple sclerosis (MS). This symptom, which can be severely disabling and embarrassing for patients, is difficult to manage. Isoniazid in high doses, carbamazepine, propranolol and gluthetimide have been reported to provide some relief, but published evidence of effectiveness is very limited. Most trials were of small size and of short duration. Cannabinoids appear ineffective. Tremor reduction can be obtained with stereotactic thalamotomy or thalamic stimulation. However, the studies were small and information on long-term functional outcome is scarce. Physiotherapy, tremor reducing orthoses, and limb cooling can achieve some functional improvement. Tremor in MS remains a significant challenge and unmet need, requiring further basic and clinical research

    Towards an understanding of the relationship between executive functions and learning outcomes from serious computer games

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    There is accumulating evidence that playing games leads to a range of cognitive and perceptual advantages. In addition there has been speculation that digital games can support higher level thinking. In this paper we propose that viewing these gains from the perspective of executive functions can help to provide a more coherent approach to understanding the cognitive benefits of playing games. Executive functions refer to a range of higher level cognitive processes that regulate, control and manage other cognitive processes. Three models are considered: Baddeley’s model of working memory [1], and two models of executive functions, that of Anderson [2], and that of Diamond [3]. The implications for serious games research and games design and for future research are considered
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