190 research outputs found

    The role of disciplinary analysis in web science education

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    This paper considers the ways in which Web Science educationcan benefit from an analysis method used to gauge disciplinary representation. Three key contributions are identified:1) driving development of the Web Science curriculum; 2) teaching WebScience, i.e. considering its evolution over time and using the method to foster comparisons of Web Science with other like fields; 3) teaching the analysis method itself as an example of amixed methods, Web Science method.This paper addresses topic #1 of the Web Science Educationactivities (Web Science education programmes design)

    Literature, law, and learning: excursions from computer science

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    With the goal of identifying success factors for interdisciplinary collaboration, this paper describes three such collaborations by a computer scientist with: a digital culture researcher from a literary background; an IT law professor; and an education specialist with a background in modern languages. Success factors are discussed for each collaboration and four success factors are suggested:shared context between researchers; strong communication;shared context between disciplines; typology of collaboration

    Pervasive Technologies and Support for Independent Living

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    A broad range of pervasive technologies are used in many domains, including healthcare: however, there appears to be little work examining the role of such technologies in the home, or the different wants and needs of elderly users. Additionally, there exist ethical issues surrounding the use of highly personal healthcare-related data, and interface issues centred on the novelty of the technologies and the disabilities experienced by the users. This report examines these areas, before considering the ways in which they might come together to help support independent-living users with disabilities which may be age-related

    The StorySpinner Sculptural Reader

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    This demo is of a hypertext reading system called StorySpinner. It follows the sculptural hypertext methodology and has been used as a test bed for experimenting with the authoring of narrative flow in automatically generated stories. Readers are able to select and read one of two available stories. Reading a story involves selecting tarot cards which are mapped to chunks of story text based on possible interpretations of the cards and information concerning current story state

    StorySpinner: Controlling Narrative Pace in Hyperfiction

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    This paper describes the StorySpinner system, a sculptural hypertext reader used as a test bed for experimenting with the authoring of narrative flow in automatically generated stories. An overview of the system is presented along with discussion and conclusions arising from initial user trials

    Research-practice interaction: Building bridges, closing the gap

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    Previous work in the CHI community has identified and explored gaps between theory and practice in HCI research [2]. The recently formed SIGCHI Community on Research-Practice Interaction aims to help bridge the gap between research and practice, by for example supporting practitioner-­friendly dissemination of results, and serving as a conduit for feedback from practitioners to researchers. This SIG is an opportunity for interested CHI attendees to meet members of the SIGCHI RPI community, and engage in discussions on RPI issues including the CHI format, dissemination of results, and supporting practice-based research

    Linking Locations: Storytelling with Pervasive Technology

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    With online location-aware smart phones in more and more pockets, storytelling is moving to the streets. Simultaneously, an increasing abundance of Linked Data is being made available, complete with geographical information. In this paper, we review the state of the art and suggest approaches to, and issues with, a storytelling system that combines these two technologies

    Network of excellence in internet science: D13.2.1 Internet science – going forward: internet science roadmap (preliminary version)

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    Science vs. science: the complexities of interdisciplinary research

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    Human-Computer Interaction and Web Science are radically interdisciplinary fields, but what does this mean in practical terms? Undertaking research (and writing papers) that encompass multiple disciplinary perspectives and methods is a serious challenge and it is difficult to maintain conferences that fairly review and host contributions from multiple disciplines. The colocation of the ACM WebSci conference with CHI in Paris, offers an unusual opportunity to bring these two communities together. Previous discussions have considered how to conduct interdisciplinary work that bridges HCI/WebSci with specific areas. Our objective is to provide a space for interested researchers from both communities to share their views and approaches to tackling the tensions and complexities associated with interdisciplinary work, whatever fields are being bridged
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