5 research outputs found

    The role of accessibility in a universal web

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    "Universal design" is the process of creating products that are usable by people with the widest possible range of abilities, operating within the widest possible range of situations; whereas "accessibility" primarily refers to design for people with disabilities. While the focus of accessibility is disabilities, research and development in accessibility brings benefits to everyone, particularly users with situational limitations, including device limitations and environmental limitations. Awareness and understanding of the benefits of web accessibility to users without disabilities is growing in some areas with the rapid increase of web-enabled devices such as mobile phones, tablets, televisions, and more; with the increasing focus on the growing number of older web users; and with wider web reach in areas with high incidence of low literacy, low bandwidth, older technology, etc. Although there is significant overlap between designing for accessibility and designing for situational limitations, addressing one set of needs does not necessarily provide sufficient solutions for other needs. Keeping accessibility focused on disabilities encourages research and development on meeting the specific needs of people with disabilities. This communications paper explains the importance of "accessibility" continuing to focus on people with disabilities, while further integrating accessibility with web design, development, and research in other areas, including those covered under universal design and design for all. It also describes how the World Wide Web Consortium (W3C) and Web Accessibility Initiative (WAI) are working to address accessibility and related user needs throughout the technologies of the Web, and invites all interested parties to participate in research and development to further integrate accessibility for people with disabilities in ways that benefit all

    Developing Text Customisation Functionality Requirements of PDF Reader and Other User Agents

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    This paper addresses the text customisation needs of people with low vision, dyslexia, and related conditions that impact reading, including people with declining eyesight due to ageing. It reports on a literature review and an initial study that explores the aspects of text that users customize (e.g., size, colour, leading, linearization/reflow, and more) for reading RTF and PDF documents, in operating system settings, and in web browser settings. It presents the gap between users’ needs and PDF user agent (primarily Adobe Reader) functionality. The existing literature and this exploratory study indicate that with the technology currently available, PDF is not sufficiently accessible to many people with low vision, dyslexia, and related conditions that impact reading. This paper aims to encourage additional text customisation functionality in Adobe Reader; and to encourage more rigorous studies to understand, document, and communicate how to better meet users’ text customisation needs through mainstream user agents

    Towards a multisensory augmented reality map for blind and low vision people: A participatory design approach

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    International audienceCurrent low-tech Orientation & Mobility (O&M) tools for visually impaired people, e.g. tactile maps, possess limitations. Interactive accessible maps have been developed to overcome these. However, most of them are limited to exploration of existing maps, and have remained in laboratories. Using a participatory design approach, we have worked closely with 15 visually impaired students and 3 O&M instructors over 6 months. We iteratively designed and developed an augmented reality map destined at use in O&M classes in special education centers. This prototype combines projection, audio output and use of tactile tokens, and thus allows both map exploration and construction by low vision and blind people. Our user study demonstrated that all students were able to successfully use the prototype, and showed a high user satisfaction. A second phase with 22 international special education teachers allowed us to gain more qualitative insights. This work shows that augmented reality has potential for improving the access to education for visually impaired people
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