379 research outputs found
Energy efficiency of error correction on wireless systems
Since high error rates are inevitable to the wireless environment, energy-efficient error-control is an important issue for mobile computing systems. We have studied the energy efficiency of two different error correction mechanisms and have measured the efficiency of an implementation in software. We show that it is not sufficient to concentrate on the energy efficiency of error control mechanisms only, but the required extra energy consumed by the wireless interface should be incorporated as well. A model is presented that can be used to determine an energy-efficient error correction scheme of a minimal system consisting of a general purpose processor and a wireless interface. As an example we have determined these error correction parameters on two systems with a WaveLAN interfac
The system architecture of the Pocket Companion
In the Moby Dick project we design the architecture of a so-called Pocket Companion. It is a small personal portable computer with wireless communication facilities for every day use. The typical use of the Pocket Companion induces a number of requirements concerning security, performance, energy consumption, communication and size. We have shown that these requirements are interrelated and can only be met optimal with one single architecture. The Pocket Companion architecture consists of a central switch with a security module surrounded by several modules. The Pocket Companion is a personal machine. Communication, and particularly wireless communication, is essential for the system to support electronic transactions. Such a system requires a good security infrastructure not only for safeguarding personal data, but also to allow safe (financial) transactions. The integration of a security module in the Pocket Companion architecture provides the basis for a secure environment.\ud
Because battery life is limited and battery weight is an important factor for the size and the weight of the Pocket Companion, energy consumption plays a crucial role in the architecture. An important theme of the architecture is: enough performance for minimal energy consumption
Low Power system Design techniques for mobile computers
Portable products are being used increasingly. Because these systems are battery powered, reducing power consumption is vital. In this report we give the properties of low power design and techniques to exploit them on the architecture of the system. We focus on: min imizing capacitance, avoiding unnecessary and wasteful activity, and reducing voltage and frequency. We review energy reduction techniques in the architecture and design of a hand-held computer and the wireless communication system, including error control, sys tem decomposition, communication and MAC protocols, and low power short range net works
A survey of energy saving techniques for mobile computers
Portable products such as pagers, cordless and digital cellular telephones, personal audio equipment, and laptop computers are increasingly being used. Because these applications are battery powered, reducing power consumption is vital. In this report we first give a survey of techniques for accomplishing energy reduction on the hardware level such as: low voltage components, use of sleep or idle modes, dynamic control of the processor clock frequency, clocking regions, and disabling unused peripherals. System- design techniques include minimizing external accesses, minimizing logic state transitions, and system partitioning using application-specific coprocessors. Then we review energy reduction techniques in the design of operating systems, including communication protocols, caching, scheduling and QoS management. Finally, we give an overview of policies to optimize the code of the application for energy consumption and make it aware of power management functions. Applications play a critical role in the user's experience of a power-managed system. Therefore, the application and the operating system must allow a user to control the power management. Remarkably, it appears that some energy preserving techniques not only lead to a reduced energy consumption, but also to more performance
Design techniques for low-power systems
Portable products are being used increasingly. Because these systems are battery powered, reducing power consumption is vital. In this report we give the properties of low-power design and techniques to exploit them on the architecture of the system. We focus on: minimizing capacitance, avoiding unnecessary and wasteful activity, and reducing voltage and frequency. We review energy reduction techniques in the architecture and design of a hand-held computer and the wireless communication system including error control, system decomposition, communication and MAC protocols, and low-power short range networks
A Switch Architecture for Real-Time Multimedia Communications
In this paper we present a switch that can be used to transfer multimedia type of trafJic. The switch provides a guaranteed throughput and a bounded latency. We focus on the design of a prototype Switching Element using the new technology opportunities being offered today. The architecture meets the multimedia requirements but still has a low complexity and needs a minimum amount of hardware. A main item of this paper will be the background of the architectural design decisions made. These include the interconnection topology, buffer organization, routing and scheduling. The implementation of the switching fabric with FPGAs, allows us to experiment with switching mode, routing strategy and scheduling policy in a multimedia environment. The witching elements are interconnected in a Kautz topology. Kautz graphs have interesting properties such as: a small diametec the degree is independent of the network size, the network is fault-tolerant and has a simple routing algorithm
Lessons learned from the design of a mobile multimedia system in the Moby Dick project
Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
E2MaC: an energy efficient MAC protocol for multimedia traffic
Energy efficiency is an important issue for mobile computers since they must rely on their batteries. We present a novel MAC protocol that achieves a good energy efficiency of wireless interface of the mobile and provides support for diverse traffic types and QoS. The scheduler of the base station is responsible to provide the required QoS to connections on the wireless link and to minimise the amount of energy spend by the mobile. The main principles of the E2MaC protocol are to avoid unsuccessful actions, minimise the number of transitions, and synchronise the mobile and the base-station. We will show that considerable amounts of energy can be saved using these principles. In the protocol the actions of the mobile are minimised. The base-station with plenty of energy performs actions in courtesy of the mobile. We have paid much attention in reducing the cost of a mobile for just being connected. The protocol is able to provide near-optimal energy efficiency (i.e. energy is only spent for the actual transfer) for a mobile within the constraints of the QoS of all connections in a cell, and only requires a small overhead
Octopus - an energy-efficient architecture for wireless multimedia systems
Multimedia computing and mobile computing are two trends that will lead to a new application domain in the near future. However, the technological challenges to establishing this paradigm of computing are non-trivial. Personal mobile computing offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The approach we made to achieve such a system is to use autonomous, adaptable modules, interconnected by a switch rather than by a bus, and to offload as much as work as possible from the CPU to programmable modules that is placed in the data streams. A reconfigurable internal communication network switch called Octopus exploits locality of reference and eliminates wasteful data copies
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