156 research outputs found

    Joint Sensing and Communication Optimization in Target-Mounted STARS-Assisted Vehicular Networks: A MADRL Approach

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    The utilization of integrated sensing and communication (ISAC) technology has the potential to enhance the communication performance of road side units (RSUs) through the active sensing of target vehicles. Furthermore, installing a simultaneous transmitting and reflecting surface (STARS) on the target vehicle can provide an extra boost to the reflection of the echo signal, thereby improving the communication quality for in-vehicle users. However, the design of this target-mounted STARS system exhibits significant challenges, such as limited information sharing and distributed STARS control. In this paper, we propose an end-to-end multi-agent deep reinforcement learning (MADRL) framework to tackle the challenges of joint sensing and communication optimization in the considered target-mounted STARS assisted vehicle networks. By deploying agents on both RSU and vehicle, the MADRL framework enables RSU and vehicle to perform beam prediction and STARS pre-configuration using their respective local information. To ensure efficient and stable learning for continuous decision-making, we employ the multi-agent soft actor critic (MASAC) algorithm and the multi-agent proximal policy optimization (MAPPO) algorithm on the proposed MADRL framework. Extensive experimental results confirm the effectiveness of our proposed MADRL framework in improving both sensing and communication performance through the utilization of target-mounted STARS. Finally, we conduct a comparative analysis and comparison of the two proposed algorithms under various environmental conditions

    Game-based Platforms for Artificial Intelligence Research

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    Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory, planning and scheduling, design and education are common research areas shared between games and real-world problems. Numerous open-sourced games or game-based environments have been implemented for studying artificial intelligence. In addition to single- or multi-player, collaborative or adversarial games, there has also been growing interest in implementing platforms for creative design in recent years. Those platforms provide ideal benchmarks for exploring and comparing artificial intelligence ideas and techniques. This paper reviews the game-based platforms for artificial intelligence research, discusses the research trend induced by the evolution of those platforms, and gives an outlook

    Enhancing Generalizable 6D Pose Tracking of an In-Hand Object with Tactile Sensing

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    While holding and manipulating an object, humans track the object states through vision and touch so as to achieve complex tasks. However, nowadays the majority of robot research perceives object states just from visual signals, hugely limiting the robotic manipulation abilities. This work presents a tactile-enhanced generalizable 6D pose tracking design named TEG-Track to track previously unseen in-hand objects. TEG-Track extracts tactile kinematic cues of an in-hand object from consecutive tactile sensing signals. Such cues are incorporated into a geometric-kinematic optimization scheme to enhance existing generalizable visual trackers. To test our method in real scenarios and enable future studies on generalizable visual-tactile tracking, we collect a real visual-tactile in-hand object pose tracking dataset. Experiments show that TEG-Track significantly improves state-of-the-art generalizable 6D pose trackers in both synthetic and real cases
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