20 research outputs found
Superaccurate camera calibration via inverse rendering
The most prevalent routine for camera calibration is based on the detection
of well-defined feature points on a purpose-made calibration artifact. These
could be checkerboard saddle points, circles, rings or triangles, often printed
on a planar structure. The feature points are first detected and then used in a
nonlinear optimization to estimate the internal camera parameters.We propose a
new method for camera calibration using the principle of inverse rendering.
Instead of relying solely on detected feature points, we use an estimate of the
internal parameters and the pose of the calibration object to implicitly render
a non-photorealistic equivalent of the optical features. This enables us to
compute pixel-wise differences in the image domain without interpolation
artifacts. We can then improve our estimate of the internal parameters by
minimizing pixel-wise least-squares differences. In this way, our model
optimizes a meaningful metric in the image space assuming normally distributed
noise characteristic for camera sensors.We demonstrate using synthetic and real
camera images that our method improves the accuracy of estimated camera
parameters as compared with current state-of-the-art calibration routines. Our
method also estimates these parameters more robustly in the presence of noise
and in situations where the number of calibration images is limited.Comment: 10 pages, 6 figure
SportsPose - A Dynamic 3D Sports Pose Dataset
Accurate 3D human pose estimation is essential for sports analytics, coaching, and injury prevention. However, existing datasets for monocular pose estimation do not adequately capture the challenging and dynamic nature of sports movements. In response, we introduce SportsPose, a large-scale 3D human pose dataset consisting of highly dynamic sports movements. With more than 176,000 3D poses from 24 different subjects performing 5 different sports activities, SportsPose provides a diverse and comprehensive set of 3D poses that reflect the complex and dynamic nature of sports movements. Contrary to other markerless datasets we have quantitatively evaluated the precision of SportsPose by comparing our poses with a commercial marker-based system and achieve a mean error of 34.5 mm across all evaluation sequences. This is comparable to the error reported on the commonly used 3DPW dataset. We further introduce a new metric, local movement, which describes the movement of the wrist and ankle joints in relation to the body. With this, we show that SportsPose contains more movement than the Human3.6M and 3DPW datasets in these extremum joints, indicating that our movements are more dynamic. The dataset with accompanying code can be downloaded from our website. We hope that SportsPose will allow researchers and practitioners to develop and evaluate more effective models for the analysis of sports performance and injury prevention. With its realistic and diverse dataset, SportsPose provides a valuable resource for advancing the state-of-the-art in pose estimation in sports.<br/