8,829 research outputs found
Expertise effects in memory recall: A reply to Vicente and Wang
This article may not exactly replicate the final version published in the APA journal. It is not the copy of record.In the January 1998 Psychological Review, Vicente and Wang propose a "constraint attunement hypothesis" to explain the large effects of domain expertise upon memory recall observed in a number of task domains. They claim to find serious defects in alternative explanations of these effects which their theory overcomes. Re-examination of the evidence shows that their theory is not novel, but has been anticipated by those they criticize, and that other current published theories of the phenomena do not have the defects Vicente and Wang attribute to them. Vicente and Wang's views reflect underlying differences (a) about emphasis upon performance versus process in psychology, and (b) about how theories and empirical knowledge interact and progress with the development of a science
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Pattern recognition makes search possible: Comments on Holding (1992)
Chase and Simon’s (1973) chunking theory of expert memory, which emphasizes the role of pattern recognition in problem solving, has attracted much attention in cognitive psychology. Holding (1992) advanced a series of criticisms that, taken together, purported to refute the theory. Two valid criticisms—that chunk size and LTM encoding were underestimated—are dealt with by a simple extension of the theory (Gobet & Simon, 1996a). The remainder of Holding’s criticisms either are not empirically founded or are based on a misunderstanding of the chunking theory and its role in a comprehensive theory of skill. Holding’s alternative SEEK theory, which emphasizes the role of search, lacks key mechanisms that could be implemented by the type of pattern recognition proposed by Chase and Simon (1973)
Templates in chess memory: A mechanism for recalling several boards
This paper addresses empirically and theoretically a question derived from the chunking theory of memory (Chase & Simon, 1973): To what extent is skilled chess memory limited by the size of short-term memory (about 7 chunks)? This question is addressed first with an experiment where subjects, ranking from class A players to grandmasters, are asked to recall up to 5 positions presented during 5 seconds each. Results show a decline of percentage of recall with additional boards, but also show that expert players recall more pieces than is predicted by the chunking theory in its original form. A second experiment shows that longer latencies between the presentation of boards facilitate recall. In a third experiment, a Chessmaster gradually increases the number of boards he can reproduce with higher than 70% average accuracy to nine, replacing as many as 160 pieces correctly. To account for the results of these experiments, a revision of the Chase-Simon theory is proposed. It is suggested that chess players, like experts in other recall tasks, use long-term memory retrieval structures (Chase & Ericsson, 1982) or templates in addition to chunks in STM, to store information rapidly
Learning from openness : the dynamics of breadth in external innovation linkages
We explore how openness in terms of external linkages generates learning effects, which enable firms to generate more innovation outputs from any given breadth of external linkages. Openness to external knowledge sources, whether through search activity or linkages to external partners in new product development, involves a process of interaction and information processing. Such activities are likely to be subject to a learning process, as firms learn which knowledge sources and collaborative linkages are most useful to their particular needs, and which partnerships are most effective in delivering innovation performance. Using panel data from Irish manufacturing plants, we find evidence of such learning effects: establishments with substantial experience of external collaborations in previous periods derive more innovation output from openness in the current period
Random Surfing Without Teleportation
In the standard Random Surfer Model, the teleportation matrix is necessary to
ensure that the final PageRank vector is well-defined. The introduction of this
matrix, however, results in serious problems and imposes fundamental
limitations to the quality of the ranking vectors. In this work, building on
the recently proposed NCDawareRank framework, we exploit the decomposition of
the underlying space into blocks, and we derive easy to check necessary and
sufficient conditions for random surfing without teleportation.Comment: 13 pages. Published in the Volume: "Algorithms, Probability, Networks
and Games, Springer-Verlag, 2015". (The updated version corrects small
typos/errors
Noncovalent complexation of amphotericin-B with Poly(α-glutamic acid).
A noncovalent complex of amphotericin B (AmB) and poly(α-glutamic acid) (PGA) was prepared to develop a safe and stable formulation for the treatment of leishmaniasis. The loading of AmB in the complex was in the range of ∼20-50%. AmB was in a highly aggregated state with an aggregation ratio often above 2.0. This complex (AmB-PGA) was shown to be stable and to have reduced toxicity to human red blood cells and KB cells compared to the parent compound; cell viability was not affected at an AmB concentration as high as 50 and 200 μg/mL respectively. This AmB-PGA complex retained AmB activity against intracellular Leishmania major amastigotes in the differentiated THP-1 cells with an EC50 of 0.07 ± 0.03-0.08 ± 0.01 μg/mL, which is similar to Fungizone (EC50 of 0.06 ± 0.01 μg/mL). The in vitro antileishmanial activity of the complex against Leishmania donovani was retained after storage at 37 °C for 7 days in the form of a solution (EC50 of 0.27 ± 0.03 to 0.35 ± 0.04 μg/mL) and for 30 days as a solid (EC50 of 0.41 ± 0.07 to 0.63 ± 0.25 μg/mL). These encouraging results indicate that the AmB-PGA complex has the potential for further development
Vietnam research situation analysis on orphans and other vulnerable children
This item is archived in the repository for materials published for the USAID supported Orphans and Vulnerable Children Comprehensive Action Research Project (OVC-CARE) at the Boston University Center for Global Health and Development.Addressing the needs of orphans and vulnerable children (OVC) and mitigating negative outcomes of the growing OVC population worldwide is a high priority for national governments and international stakeholders across the globe who recognize this as an issue with social, economic, and human rights dimensions. Assembling the relevant available data on OVC in one place, and acknowledging the gaps that still exist in our knowledge, will assist policy makers and program implementers to make evidence-based decisions about how best to direct funding and program activities and maximize positive outcomes for children and their caretakers.
This Research Situation Analysis, Vietnam Country Brief presents a program-focused summary of available information on:
• The number of orphans and vulnerable children in Vietnam.
• Current policies, programs and interventions designed and implemented to assist them.
• Gaps in these policies, programs and interventions.
• OVC research conducted between 2004 -2008.
• Gaps in the OVC evidence base.
The Brief analyzes the available data for critical gaps in the national response and our understanding about whether current interventions are fulfilling the needs and improving the lives of vulnerable children. The report then recommends actions required to increase the knowledge base for improving the effectiveness and impact of OVC programs.The USAID | Project SEARCH, Orphans and Vulnerable Children Comprehensive Action Research (OVC-CARE) Task Order, is funded by the U.S. Agency for International Development under Contract No. GHH-I-00-07-00023-00, beginning August 1, 2008. OVC-CARE Task Order is implemented by Boston University. The opinions expressed herein are those of the authors and do not necessarily reflect the views of the funding agency
Power laws, Pareto distributions and Zipf's law
When the probability of measuring a particular value of some quantity varies
inversely as a power of that value, the quantity is said to follow a power law,
also known variously as Zipf's law or the Pareto distribution. Power laws
appear widely in physics, biology, earth and planetary sciences, economics and
finance, computer science, demography and the social sciences. For instance,
the distributions of the sizes of cities, earthquakes, solar flares, moon
craters, wars and people's personal fortunes all appear to follow power laws.
The origin of power-law behaviour has been a topic of debate in the scientific
community for more than a century. Here we review some of the empirical
evidence for the existence of power-law forms and the theories proposed to
explain them.Comment: 28 pages, 16 figures, minor corrections and additions in this versio
A Teen-Centered Approach to Design Library Services - A Case Study of a Rural Public Library
To develop and sustain youth programs and services in public libraries, it is inevitably
important to understand how teens perceive their libraries and how they would design their
library services, programs, and spaces. Current research has mainly focused on teens’ uses of
libraries in urban and suburban communities with little attention to teens in rural areas.
Meanwhile, makerspaces have gained popularity in libraries within the past decade. While an
increasing number of studies show teens’ interests in makerspaces, these studies tend to focus on
active library users’ perspectives on makerspaces. It is unclear how teens who do not usually go
to libraries perceive makerspaces.
This paper reports a work-in-progress study that seeks to explore the opportunities,
enablers, and barriers of library uses among teens in a rural area in the US, along with their
perspectives on designing a makerspace in their local public library. This selected local library
has had challenges in attracting teens to use the teens’ space and other library services and
consequently placed a hold on teen events.
With a goal to understand rural teens’ perspectives on public libraries and makerspaces,
this study employs two-phase data collection. In the first phase, teens between 13 to 18 years old
will be recruited through the snowball sampling method to participate in an online survey. In the
second phase, the research team will host three makerspace programs in the selected rural
library. Additional participants will be recruited to participate in semi-structured interviews.
The researchers will also conduct field observations during the makerspace programs.
Implications for the LIS research community, practitioners, and LIS education will also
be discussed
Design for the Clarion Free Library: a drawing activity for the local youth
While public libraries have a long history of providing services to teens (Bernier et al., 2005), research has shown contemporary youth have mixed feelings towards libraries. Agosto et al. (2016) studied a group of urban teens in the U.S. and their library use, revealing that urban teens viewed public libraries as irrelevant to their everyday lives because they have access to digital devices with abundant resources on the Internet. Similarly, Howard (2011) found that Canadian teens had a positive impression of their public libraries but they did not use libraries frequently for various reasons. Situated in this background, this project intends to study how rural teens perceive their public library and how they would design it differently. This presented project is timely and necessary as libraries face an increasingly uncertain future due to the pandemic and lack of funding. Understanding teens’ perspectives on what they wish to see in public libraries may help practitioners and researchers envision how to build a resilient future for the library community. In this project, the researchers invite the local teens at Clarion, PA to participate in individual virtual interviews that incorporate a drawing activity (Hartel, 2014) to develop an in-depth understanding of their ideal local public library. Currently, the project is work-in-progress and encounters some challenges in recruiting participants. Challenges in using the drawing activity with teens will be discussed
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