12 research outputs found

    The floodlight problem

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    Given three angles summing to 2π, given n points in the plane and a tripartition κ1 + k2 + κ3 = n, we can tripartition the plane into three wedges of the given angles so that the i-th wedge contains κi of the points. This new result on dissecting point sets is used to prove that lights of specified angles not exceeding π can be placed at n fixed points in the plane to illuminate the entire plane if and only if the angles sum to at least 2. We give O(n log n) algorithms for both these problems

    Geodesic Patterns

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    Geodesic curves in surfaces are not only minimizers of distance, but they are also the curves of zero geodesic (sideways) curvature. It turns out that this property makes patterns of geodesics the basic geometric entity when dealing with the cladding of a freeform surface with wooden panels which do not bend sideways. Likewise a geodesic is the favored shape of timber support elements in freeform architecture, for reasons of manufacturing and statics. Both problem areas are fundamental in freeform architecture, but so far only experimental solutions have been available. This paper provides a systematic treatment and shows how to design geodesic patterns in different ways: The evolution of geodesic curves is good for local studies and simple patterns; the level set formulation can deal with the global layout of multiple patterns of geodesics; finally geodesic vector fields allow us to interactively model geodesic patterns and perform surface segmentation into panelizable parts
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