3,921 research outputs found

    Real-Time Occlusion Handling in Augmented Reality Based on an Object Tracking Approach

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    To produce a realistic augmentation in Augmented Reality, the correct relative positions of real objects and virtual objects are very important. In this paper, we propose a novel real-time occlusion handling method based on an object tracking approach. Our method is divided into three steps: selection of the occluding object, object tracking and occlusion handling. The user selects the occluding object using an interactive segmentation method. The contour of the selected object is then tracked in the subsequent frames in real-time. In the occlusion handling step, all the pixels on the tracked object are redrawn on the unprocessed augmented image to produce a new synthesized image in which the relative position between the real and virtual object is correct. The proposed method has several advantages. First, it is robust and stable, since it remains effective when the camera is moved through large changes of viewing angles and volumes or when the object and the background have similar colors. Second, it is fast, since the real object can be tracked in real-time. Last, a smoothing technique provides seamless merging between the augmented and virtual object. Several experiments are provided to validate the performance of the proposed method

    Robust Estimation of Trifocal Tensors Using Natural Features for Augmented Reality Systems

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    Augmented reality deals with the problem of dynamically augmenting or enhancing the real world with computer generated virtual scenes. Registration is one of the most pivotal problems currently limiting AR applications. In this paper, a novel registration method using natural features based on online estimation of trifocal tensors is proposed. This method consists of two stages: offline initialization and online registration. Initialization involves specifying four points in two reference images respectively to build the world coordinate system on which a virtual object will be augmented. In online registration, the natural feature correspondences detected from the reference views are tracked in the current frame to build the feature triples. Then these triples are used to estimate the corresponding trifocal tensors in the image sequence by which the four specified points are transferred to compute the registration matrix for augmentation. The estimated registration matrix will be used as an initial estimate for a nonlinear optimization method that minimizes the actual residual errors based on the Levenberg-Marquardt (LM) minimization method, thus making the results more robust and stable. This paper also proposes a robust method for estimating the trifocal tensors, where a modified RANSAC algorithm is used to remove outliers. Compared with standard RANSAC, our method can significantly reduce computation complexity, while overcoming the disturbance of mismatches. Some experiments have been carried out to demonstrate the validity of the proposed approach

    AAM and Non-rigid Registration in Augmented Reality

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