2,685 research outputs found
Suppression of Biodynamic Interference by Adaptive Filtering
Preliminary experimental results obtained in moving base simulator tests are presented. Both for pursuit and compensatory tracking tasks, a strong deterioration in tracking performance due to biodynamic interference is found. The use of adaptive filtering is shown to substantially alleviate these effects, resulting in a markedly improved tracking performance and reduction in task difficulty. The effect of simulator motion and of adaptive filtering on human operator describing functions is investigated. Adaptive filtering is found to substantially increase pilot gain and cross-over frequency, implying a more tight tracking behavior. The adaptive filter is found to be effective in particular for high-gain proportional dynamics, low display forcing function power and for pursuit tracking task configurations
A synthetic environment for visualization and planning of orbital maneuvers
An interactive proximity operations planning system, which allows on-site planning of fuel-efficient, multi-burn maneuvers in a potential multi-space-craft environment has been developed and tested. This display system most directly assists planning by providing visual feedback in a synthetic virtual space that aids visualization of trajectories and their constraints. Its most significant features include (1) an 'inverse dynamics' algorithm that removes control nonlinearities facing the operator and (2) a stack-oriented action-editor that reduces the order of control and creates, through a 'geometric spreadsheet,' the illusion of an inertially stable environment. This synthetic environment provides the user with control of relevant static and dynamic properties of way-points during small orbital changes allowing independent solutions to otherwise coupled problems of orbital maneuvering
Interactive orbital proximity operations planning system
An interactive, graphical proximity operations planning system was developed which allows on-site design of efficient, complex, multiburn maneuvers in the dynamic multispacecraft environment about the space station. Maneuvering takes place in, as well as out of, the orbital plane. The difficulty in planning such missions results from the unusual and counterintuitive character of relative orbital motion trajectories and complex operational constraints, which are both time varying and highly dependent on the mission scenario. This difficulty is greatly overcome by visualizing the relative trajectories and the relative constraints in an easily interpretable, graphical format, which provides the operator with immediate feedback on design actions. The display shows a perspective bird's-eye view of the space station and co-orbiting spacecraft on the background of the station's orbital plane. The operator has control over two modes of operation: (1) a viewing system mode, which enables him or her to explore the spatial situation about the space station and thus choose and frame in on areas of interest; and (2) a trajectory design mode, which allows the interactive editing of a series of way-points and maneuvering burns to obtain a trajectory which complies with all operational constraints. Through a graphical interactive process, the operator will continue to modify the trajectory design until all operational constraints are met. The effectiveness of this display format in complex trajectory design is presently being evaluated in an ongoing experimental program
An algorithm for the systematic disturbance of optimal rotational solutions
An algorithm for introducing a systematic rotational disturbance into an optimal (i.e., single axis) rotational trajectory is described. This disturbance introduces a motion vector orthogonal to the quaternion-defined optimal rotation axis. By altering the magnitude of this vector, the degree of non-optimality can be controlled. The metric properties of the distortion parameter are described, with analogies to two-dimensional translational motion. This algorithm was implemented in a motion-control program on a three-dimensional graphic workstation. It supports a series of human performance studies on the detectability of rotational trajectory optimality by naive observers
Evaluation of a computer-generated perspective tunnel display for flight path following
The display was evaluated by monitoring pilot performance in a fixed base simulator with the vehicle dynamics of a CH-47 tandem rotor helicopter. Superposition of the predicted future vehicle position on the tunnel image was also investigated to determine whether, and to what extent, it contributes to better system performance (the best predicted future vehicle position was sought). Three types of simulator experiments were conducted: following a desired trajectory in the presence of disturbances; entering the trajectory from a random position, outside the trajectory; detecting and correcting failures in automatic flight. The tunnel display with superimposed predictor/director symbols was shown to be a very successful combination, which outperformed the other two displays in all three experiments. A prediction time of 4 to 7 sec. was found to optimize trajectory tracking for the given vehicle dynamics and flight condition. Pilot acceptance of the tunnel plus predictor/director display was found to be favorable and the time the pilot needed for familiarization with the display was found to be relatively short
Predictor symbology in computer-generated perspective displays
An advanced display format for the four dimensional commercial aircraft approach-to-landing is evaluated. The desired curved and descending approach path is presented by displaying the perspective image of a tunnel. Attention is focussed on the predictor symbology, superimposed on the tunnel image. A perspective three dimensional predictor symbol, providing future position, as well as future attitude information, is compared with a flat two dimensional version, which only provides the future position. In addition to this, the predictor displays the actual airspeed as well as the desired airspeed, prescribed by the four dimensional path. Results show that the three dimensional predictor symbol outperforms the two dimensional predictor in following the trajectory in a moderate-to-heavy turbulent environment, which is manifested in accurate manual true airspeed control was obtained without affecting the main task performance significantly
A trajectory planning scheme for spacecraft in the space station environment
Simulated annealing is used to solve a minimum fuel trajectory problem in the space station environment. The environment is special because the space station will define a multivehicle environment in space. The optimization surface is a complex nonlinear function of the initial conditions of the chase and target crafts. Small permutations in the input conditions can result in abrupt changes to the optimization surface. Since no prior knowledge about the number or location of local minima on the surface is available, the optimization must be capable of functioning on a multimodal surface. It was reported in the literature that the simulated annealing algorithm is more effective on such surfaces than descent techniques using random starting points. The simulated annealing optimization was found to be capable of identifying a minimum fuel, two-burn trajectory subject to four constraints which are integrated into the optimization using a barrier method. The computations required to solve the optimization are fast enough that missions could be planned on board the space station. Potential applications for on board planning of missions are numerous. Future research topics may include optimal planning of multi-waypoint maneuvers using a knowledge base to guide the optimization, and a study aimed at developing robust annealing schedules for potential on board missions
Active benchmarking in engineering education..........half a decade on
Academic exchange between engineering faculties at Auckland University of Technology (NZ), and Hochschule Wismar, University of Technology, Business and Design (Germany) was initiated in February, 1999, during a UICEE congress in Auckland. A 'Memorandum of Understanding' followed a formal lecturing visit by an Auckland professor to Wismar later that year. This agreement, initially planned to facilitate student exchange, soon expanded, with professors from both universities visiting and giving lectures to partner institutions. After a very positive student response to environmental engineering lectures given at Wismar, it was decided to expand the relationship further. This paper reviews the success of a fully benchmarked course: Ethics and the Professional, which is a compulsory fourth year paper in Auckland's bachelor of engineering degrees, and is now embedded in the Wismar curriculum. Consideration of the paper, from student, professor and administrative perspectives, is analysed systematically. There are pitfalls that may be effectively circumvented, and we discuss these. Overall, the project has been a resounding success, and we trust, will be a useful template for further co-operative projects
Predictor symbology in computer-generated pictorial displays
The display under investigation, is a tunnel display for the four-dimensional commercial aircraft approach-to-landing under instrument flight rules. It is investigated whether more complex predictive information such as a three-dimensional perspective vehicle symbol, predicting the future vehicle position as well as future vehicle attitude angles, contributes to a better system response, and suitable predictor laws for the predictor motions, are formulated. Methods for utilizing the predictor symbol in controlling the forward velocity of the aircraft in four-dimensional approaches, are investigated. The simulator tests show, that the complex perspective vehicle symbol yields improved damping in the lateral response as compared to a flat two-dimensional predictor cross, but yields generally larger vertical deviations. Methods of using the predictor symbol in controlling the forward velocity of the vehicle are shown to be effective. The tunnel display with superimposed perspective vehicle symbol yields very satisfactory results and pilot acceptance in the lateral control but is found to be unsatisfactory in the vertical control, as a result of too large vertical path-angle deviations
Advanced interactive display formats for terminal area traffic control
The basic design considerations for perspective Air Traffic Control displays are described. A software framework has been developed for manual viewing parameter setting (MVPS) in preparation for continued, ongoing developments on automated viewing parameter setting (AVPS) schemes. The MVPS system is based on indirect manipulation of the viewing parameters. Requests for changes in viewing parameter setting are entered manually by the operator by moving viewing parameter manipulation pointers on the screen. The motion of these pointers, which are an integral part of the 3-D scene, is limited to the boundaries of screen. This arrangement has been chosen, in order to preserve the correspondence between the new and the old viewing parameter setting, a feature which contributes to preventing spatial disorientation of the operator. For all viewing operations, e.g. rotation, translation and ranging, the actual change is executed automatically by the system, through gradual transitions with an exponentially damped, sinusoidal velocity profile, in this work referred to as 'slewing' motions. The slewing functions, which eliminate discontinuities in the viewing parameter changes, are designed primarily for enhancing the operator's impression that he, or she, is dealing with an actually existing physical system, rather than an abstract computer generated scene. Current, ongoing efforts deal with the development of automated viewing parameter setting schemes. These schemes employ an optimization strategy, aimed at identifying the best possible vantage point, from which the Air Traffic Control scene can be viewed, for a given traffic situation
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